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Real Money Transactions Are Threatening My Love Of Destiny

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Destiny’s April Update is an entirely free collection of new content for anyone who enjoys the Destiny universe, and I applaud Bungie’s desire to provide something new to a hungry player base. I’ve detailed my thoughts on the good and bad of the new content here, but one particular aspect of the April Update has left me frustrated. As a longtime player, as well as a writer who has been tracking the game since prior to launch, I didn’t want the moment to pass without a mention. The microtransaction model in the game has reached a turning point, and I worry about the line that is being crossed.

Before anyone thinks we’re about to start down an all-too-familiar hate train, I’d like to keep the conversation in check. I comprehend the business realities facing Activision and Bungie, and my many conversations with the people crafting the game have revealed a development team at least as fascinated and devoted to the joy of the game as any of its fans. They want this game to be the best experience possible, and whether gamers like it or not, that takes money. I understand the need to fund ongoing development. 

I’m also not here to critique the broader strategy of microtransactions as a revenue stream. The addition of new emotes, in particular, has always felt to me like a suitable place to look for new player monetary support; new emotes have never been a core aspect of the investment and progression system, and are a minor personality feature, even in in their best moments.  

However, the new April Update doubles down on a strategy, first seen in a limited way in the brief SRL event, for introducing new armor through paid transactions, and alongside the new one-for-one infusion system, it adds up to a system that is all too close to the very strategies that have alienated me from much of the current mobile game scene. 

The April Update includes a new reward called Sterling Treasures. These desirable packages include a guaranteed drop of one of the new armor pieces, along with several other potential drops, like new ships, sparrows, or class items, as well as a new colored-light customization option called chroma. Every week, even casual players have a good shot at obtaining three of these Sterling Treasures through logging in and engaging with basic in-game activities. An unlimited number of additional Sterling Treasures can be purchased with real money. 

One of the early warning signs was when I realized these three opportunities for Sterling Treasures are by account, not by character. In other words, if you play your main guardian and get all three in a given week, none are available for your alt characters. Moreover, the random nature of the guaranteed drops makes it unlikely that you will see a full set of armor for even your main guardian, even after several weeks of play. In my case, this week I saw two identical gloves drop in the Spektar set, along with a helmet for an altogether different Desolate set. To reasonably expect a full set in any given style in the first several weeks of play, especially for my second or third guardian, the only viable path is to spend real money to buy it.    

Many will be quick to declare that you don’t have to do anything of the sort. I already have great leveled gear to use – why do I need to fervently chase these new armor sets? The answer to that is self-evident to anyone who has played Destiny or really any MMO, RPG, or other investment-focused game. The desirability of an item is tied to both its newness and exclusivity. In a game that sees a lot of repetition in the same activities, the changes to your character are what many get excited about. When Bungie includes very few new armor pieces in the April Update, but the bulk of the new items can be acquired with real money, it feels like we’re being funneled towards that choice, since there are few other treasures to actively pursue. 

Others will argue that Sterling Treasure gear drops at 3 light, so it’s really only a cosmetic drop. But that’s disingenuous. Any active Destiny player has multiple sets of less desirable gear sitting around in their vault, each of which exhibits a high light value. With the new one-for-one infusion system (which, by the way, is a good idea), it’s a matter of moments to turn that chest piece you just bought with real cash into a high-level, raid-ready piece. 

The final argument for the validity of these new cash-purchases is a financial one. Spending a little money on these Sterling Treasures helps support the ongoing development efforts. The suggestion is that Bungie needs to pay for new content somehow, and the microtransaction model does that. As I stated above, I’m on board with this reasoning up to a point, but not when it harms the long-term viability of the game and its design. 

And here we come to the crux of my argument. Destiny has always positioned itself as a game about becoming a legend, and there’s little that’s legendary about spending money to get the coolest loot. The long term appeal for many players, myself included, is the idea that ongoing investment in play leads to requisite rewards. I have an official Destiny t-shirt that proudly proclaims, in Latin: “post proelia praemia.” Roughly translated, it means: “after the battle come the rewards,” which has always seemed like a potent descriptor of why this game works so well. When I finally got that Facade of the Hezen Lords warlock helm, it was a memory of confronting Atheon in the Vault of Glass. When the secret to acquiring Sleeper Simulant was finally unlocked, I retained memories of the anticipation that led up to its discovery. When Thorn made its way into my inventory, it was because I confronted Xyor the Unwed in a harrowing encounter on the moon. It doesn’t matter that all that sounds like nonsense to outsiders. Those of us who play treasure the fun and memory of those moments.

How much will anyone treasure the moment that they finally caved, and spent enough money to get a Spektar Hood to drop from a Sterling Treasure purchase?

Even if you’re a player who manages to resist the temptation of spending money on Sterling Treasures, and you decide to wait it out for the moment it drops in the real game, the availability of these items to other players cheapens the fun for everyone. Even at the end of day one after the April Update, I saw Guardians flitting about in decked out Desolate and Spektar gear. What could have been an exciting reward for me to chase suddenly because something far less exciting. 

I know this form of microtransaction purchases is prevalent in many other games. But Destiny is particularly vulnerable to the ways in which this type of purchase can damage the community structure of the ongoing game, especially with a stated plan to chart years of adventure still to come. In a landscape of ongoing games suffused with predatory microtransaction models, Destiny has the potential to provide a happy alternative – a rich, decade-long adventure where we can be free to enjoy the challenge and rewards, rather than get pulled into the same money traps that have troubled so many other projects. In the long term, I honestly believe that a more restrained microtransaction model encourages greater player investment, which in turn means more financial success for Activision and Bungie. Against the more likely odds, I hope that’s a recognition those two companies can also reach as they shape the future of one of my favorite games.  


GI Show – Final Fantasy XV Impressions, Oddworld's Lorne Lanning

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It's an exciting episode of The Game Informer Show this week. Host Ben Hanson is joined by Joe Juba to talk about our trip to Square Enix and to share our exclusive impressions of playing Final Fantasy XV. After that Kyle Hilliard explains how he fell in love with Hyper Light Drifter and why it was specifically crafted in a lab for his tastes in gaming. Then Andrew Reiner shares his thoughts on the impressive, new reboot of Ratchet & Clank. The back half of the show this week features Lorne Lanning from Oddworld Inhabitants to talk about the upcoming "remake" of Abe's Exoddus, the intersection of Hollywood and games, and his concerns about the booming VR industry.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 295 on SoundCloud. Also, be sure to send your emails to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the timestamps below... 

4:12 - Our Final Fantasy XV impressions
38:52 - Hyper Light Drifter
47:10 - Enter the Gungeon
48:00 - Ratchet & Clank
54:10 - Listener emails
1:09:55 - Lorne Lanning interview
1:33:55 - Lanning's thoughts on fraud in the VR industry 

PlayStation Leads Hardware And Software In March NPD Report

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March isn’t always a big month for video game sales, but a couple of strong releases in the first part of 2016 are fueling some strong statements from industry leaders.

Sony has released a statement touting its position as the top-selling console and software leader in March. The PS4 maker is also remarking on the success of The Division on PS4; that console has seen the most sales for the new and highly popular Ubisoft game. The PS4 is also known for its exclusive relationship with The Division’s competitor on the market – Destiny – and the news that players are also flocking to the PS4 for the Division is good news for Sony. 

Even so, Microsoft is also hailing the success of The Division as one reason why global hours spent on the Xbox One are up 89 percent over last year. In addition, Microsoft is calling out Killer Instinct: Season 3 for its high engagement numbers; more than 6 million unique players make this March the best month ever for that franchise. 

When looking at software and hardware together, sales in the video game industry were flat compared to the same time last year, but hardware sales dropped by 19 percent, even as software sales rose to fill the gap.

Though hardware sales were down, portable hardware had the highest volume of sales, while new generation consoles tailing. Older generation consoles like PS3 and 360 are now a virtual non-presence in overall hardware sales, accounting for only 2 percent of overall sales.

Along with the previously mentioned success of The Division, which incidentally was the highest selling Tom Clancy title in history, Ubisoft's Far Cry Primal helped establish the publisher in the number one slot for the first quarter of 2016. 

Check out the top 10 games of last month below. 

March 2016

  1. Tom Clancy's The Division (PS4, Xbox One, PC)
  2. Far Cry: Primal (PS4, Xbox One, PC)
  3. The Legend of Zelda: Twilight Princess HD (Wii U)
  4. Grand Theft Auto V (PS4, Xbox One, Xbox 360, PS3, PC)
  5. UFC 2 (PS4, Xbox One)
  6. MLB 16: The Show (PS4, PS3)
  7. Pokken Tournament (Wii U)
  8. NBA 2K16 (PS4, Xbox One, Xbox 360, PS3)
  9. Call of Duty: Black Ops III (Xbox One, PS4, Xbox 360, PS3, PC)
  10. Minecraft ( PS4, Xbox One, 360, PS3)

 

Our Take
The Division is a clear highpoint for the video game industry last month. Alongside the earlier success of Destiny, it's clear that the shared world shooter experience is one that resonates strongly with players. I'm also interested to see that the Wii U continues to see strong contenders in the monthly top ten through Zelda and Pokken Tournament, proving that against the seeming odds, the Wii U still has some life left.  

Atlas Reactor Introduces Story Quests And Crafting With Closed Beta

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Trion Worlds’ promising fast-pace, competitive chess match goes into beta this week with a host of new features and improvements.

The game defies almost any standard explanation (read our impression from PAX here), but basically players select a team of four heroes and then duke it out against another players' team in a XCOM-style battle that also happen to feature simultaneous turns. Sounds crazy, but it's pretty cool in practice. The game goes into beta today, but you can still sign up for an invitation here.

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Here's a list of the feature players will be able to experiment with during the closed beta:

  • Seasons, with Inventory and Crafting: the closed beta introduces Seasons, which deliver new content in various forms while gradually telling the game’s backstory. Playing matches and completing seasonal quests and challenges all earn seasonal XP, which in turn grants rewards. Players can collect season-exclusive loot and use a new crafting system to break down items to construct new ones. Approximately three months long, each season will be comprised of chapters that unlock every few weeks, bringing new lore, quests, challenges, and rewards.
  • New Freelancers and a New Map: Elle, introduced today, is the first of several new freelancers being unveiled over the course of Closed Beta. A new map, coming soon, takes players inside a top secret EvoS lab controlled by one of the game’s “Trusts,” powerful entities whose motives will become clear over time.
  • Custom Game Spectator Mode: The first installment of what will become a robust feature for spectating matches, the custom game spectator mode will be introduced a week or two after closed beta launch and will allow players to jump into a game and watch two teams battle. Viewers can observe both teams from an overhead perspective, or choose to follow the action from any particular player’s viewpoint.
  • Emoticons: Introduced in the Open Alpha period, chat emoticons will be expanded during closed beta, with an improved UI and more emoticons to collect.
  • VFX Swaps: One of several in-game rewards, players will be able to collect visual effects transitions ranging from color-shifts to entirely new appearances for specific freelancer abilities.
  • UI and Controls Improvements: driven largely by player feedback collected during the alpha period, the game’s user interface and input controls have been significantly revamped. New and improved visual cues (which can be toggled on/off) make it easier for players to queue, preview, and cancel abilities, modify movement choices, identify teammates’ action and movement plans, quickly assess the cooldown status of allies’ and opponents’ abilities, and more.

 

Our Take
Atlas Reactor looked pretty promising when I saw it at PAX earlier last year, and these improvements sound promising, so this could be one to keep your eye on.

A Short Explanation Of The Legend of Zelda: Twilight Princess Story

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I remember loving The Legend of Zelda: Twilight Princess, but I didn't pay very good attention to the story. Who was Zant? Why was Midna banished? Why are we talking about this game now? Here's a short recap of the game that explains some of those questions.

After checking out this video from Lore in a Minute!, watch them do the same thing with The Witcher and Wolfenstein, or read our impressions of The Legend of Zelda: Twilight Princess' recent HD rerelease.

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PSA: Today’s Your Last Chance For Two Xbox Live Games With Gold

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It’s that time again. We’re at the halfway point of the month, and that means you have just a few hours left to get two Xbox Live Games with Gold.

Rotating off the service tomorrow are a game each for Xbox One and Xbox 360. On Xbox One, this is your last opportunity for Lords of the Fallen (our review).

On Xbox 360, Dead Space is rotating out (our review). It’s available as a backward compatible game, playable on Xbox One.

Joining Xbox Live Games with Gold tomorrow are Sunset Overdrive on Xbox One and Saints Row IV and Xbox 360. 

Activision's Ghostbusters Is Coming In July, Not Connected To New Film

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Update: Activision has distributed the trailer widely. You can check it out below.

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Original Story (April 14, 2016 @ 3:45 p.m. Central):

Back in January, the existence of a new Activision-published Ghostbusters game was leaked. At the time, the publisher kept quiet. Today, the silence has been broken.

USA Today has an exclusive trailer revealing the game for a July 12 release date (just a few days before the new movie). It doesn’t appear to be on par with the game featuring the original cast that came out in 2009. A mobile game is also in the works.

It doesn’t feature the new cast either. The intro trailer seems to point to a high school setting with a group of unknown proton slingers. The gameplay featured shows an isometric view and the poorly received Ghostbusters: Sanctum of Slime developed by Behaviour Interactive.

No developer is listed for this game, which doesn’t seem to have a subtitle. It’ll be out for PlayStation 4, Xbox One, and PC. You can check out the trailer on USA Today’s website.

[Source: USA Today]

 

Our Take
I’m a big fan of the Ghostbusters franchise, so my fingers are crossed that this game delivers. However, not having a developer’s name or logo in the credits is a bit concerning. Let’s hope we don’t get slimed by this one.

Overwatch Final Invitational Beta Test Weekend Starts Today

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If you’re not one of the lucky few that has been invited to beta test Overwatch on an extended basis, don’t give up hope. Blizzard is casting a wider net for 36 hours, and you might have your chance to play.

Starting today, April 15, at 9 a.m. Pacific / 12 p.m. Eastern, a larger number of players will be invited to put the game through its paces. If selected for this, you’ve got until tomorrow, April 16, at 9 p.m. Pacific / 12 a.m. Eastern, to give it a go.

Three maps are in rotation for the invitational beta test: Hanamura, Route 66, and Nepal. You won’t receive notification if you’re selected and there are no codes (despite what some scammers would have you believe).

Simply check your Battle.net installer during the test period. If you see an “install” button, you’re in. Note that if you are invited as part of the wider pool, your access will be revoked after the end of the period.

Don’t worry, though. An open beta is running on all platforms starting May 5 (if you pre-order, you'll get in on May 3). From there, it’s just a short wait for the full release on PlayStation 4, Xbox One, and PC on May 24.

 

Our Take
With Overwatch in wider beta and Battleborn in open beta this weekend, it’s a good time to check out the hero-shooter sub-genre. The two games are wildly different, so if you keep getting them confused, you can start getting that sorted.


Three Games You Can Play For Free This Weekend

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This is a great weekend if you happen to have free time and open hard-drive space. There are three games you can play absolutely free – two of them are in beta and the other is already out.

Battleborn
Platforms: PlayStation 4, Xbox One, PC
Starts: April 8 at 10 a.m. Pacific / 1 p.m. Eastern (PS4), April 13 at 10 a.m. Pacific / 1 p.m. Eastern (Xbox One and PC)
Ends: Monday, April 18 at 7 a.m. Pacific / 10 a.m. Eastern

Gearbox’s Battleborn is described as a “hero shooter,” with both cooperative and competitive modes. The cooperative gameplay supports up to five players working through story missions. Competitive modes include traditional capture point and a MOBA-style option with minions.

The beta includes two full story-mode missions, two modes each on a different map, all 25 heroes, loot, and full progression systems. You can read more about it in our cover story from August 2014 and our most recent hands-on preview.

Doom
Platforms: PlayStation 4, Xbox One, PC
Starts: April 14 at 9 p.m. Pacific / April 15 at 12 a.m. Eastern
Ends: April 17 at 8:59 p.m. Pacific / 11:59 p.m. Eastern

Id’s Doom brings a sense of speed back to Deathmatch. While there is both a single-player campaign and a map creator (Snap Map) on all three platforms, the beta is focused on the multiplayer.

It includes two modes, Deathmatch and Warpath, for two teams of six. Warpath is a king of the hill type with a constantly moving capture zone.

While the full game will let players customize which demon they wish to become when capturing the rune, only one is enabled for the beta (the Revenant). Seven weapons (rocket launcher, plasma rifle, super shotgun, vortex rifle, static rifle, heavy assault rifle, and lightning gun) are included. You’ll also be able to find one power weapon (gauss cannon) and loadout with frag grenades, personal teleporters, and siphon grenades.

For more on Doom, check out our coverage hub for the February 2016 issue.

Rainbow Six Siege
Platforms: PC
Starts: April 14 at 10 a.m. Pacific / 1 p.m. Eastern
Ends: April 17 at 1 p.m. Pacific / 4 p.m. Eastern

Ubisoft is offering players a chance to play the full version of Rainbow Six Siege for free on Steam this weekend. You can download it now and give it a try.

Bring some friends, because this game requires communication and teamwork. You can read more about it in our review.

Chronicles – Watch Episode Ten Of Our Dark Souls III Death March

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The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Episode 10
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Head here for the YouTube version.

Looking for more on Dark Souls III? Check out our Dark Souls III cover story40 minutes of footage, and a look at the game's first hours.

You can check out some of our other Chronicles series, like Shenmue (which morphed into a Super Replay),Just Cause 2Dark Souls II: Crown Of The Old Iron King, Demon's Souls, and Deadly Premonition by following the links.

Top 10 Games That Still Live to it's Name...

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I am going to be talking about the games that are either old or just great to this day. From games that made others look bad, this is 10 games that still live to it's name. I hope you enjoy!

10. Super Mario

The game being claimed ahead of it's time, this marked the minds of every child of the 80's and still to this day, the game is still being played on  new or original consoles. I mean who hasn't played this? Unless you were one of those children that had weird parents... Video games aren't bad mom! They're fun!

9. Bioshock series

Being titled game of the year through the entire series, this game went from beautiful sea ground to the creepy minds of the developers.

The story is great, the background, the feel of a classic Doom arsenal, everything felt so original! I don't know what, but the game was the best and most emotional ride me and all my friends have ever had!

8. Final Fantasy series

Being the most loved game of gaming history, this is a game no gamer has escaped. Not even me! The art style, story and even the characters are freaking great. Every element of a beloved game is put into this very franchise. I mean being a final attempt of the company before they went bankrupt, (Hence the name) this one of those games that you can't leave alone.

7. Street Fighter

The first game of the 5 being a total hit and miss, the game revived itself with Street Fighter 2 and all the gamers out there, came to play this game. With all those Turbo's and Alpha's, all the fans and gamers alike still bought it even though it was just faster or with different character color! Plus this game had a bug that revolutionized fighting games forever.

6. Sims

Setting aside the new SimCity, all the Sims games made us look at life differently and saw them as a great way simulate anything! From SimAnts...

...To SimEarth

Well all played and took care of our own homes and creatures. Even though the games had random genres, they still made us look at life in a new pixel-y or graphical perspective.

5. Assassin's Creed

Even though this game was suppose to be a Prince of Persia game, this was still a game of greatness. The story and concept was a rare being. I mean a virtual generation of a past event in one of your relatives' and being in his or her shoes? That's something that no man has crossed in the world of writers. The game had it's ups and downs with the newer sequels and franchises (I'm looking at you Unity!) but the game was one that everyone is hoping a new sequel.

4. Silent Hill

If your ask a friend what's a good survival horror, the first thing they'll say is Silent Hill. The game and it's creepy bonfire like story is the the reason why this game got so great! A city that killed a false witch and was punished and damned to hell? Count me in on that adventure! The horror and how startling the creatures are is just great! Every element is what Resident Evil should have been. And the long awaited  sequel going to come out soon this year!... Wait... What? It's canceled!? Okay... I'll go cry in a corner now...

3. Elder Scrolls series

This one of the games that just shouts great RPG! See what I did there? Anyways, the entire series is a column that supports the entire fandom of Fallout, Dragon's Age, and Witcher. The reason why people play these games is probably because they played this first. Not saying this game is better at all. I love those games as much as this series! The magic, the universe, and even the side quests are what makes this a great game! And the fact you choose your character's story, is something that makes us squeal in happiness!

2. Doom 1-3

This game is one of the first PC games I ever played. I first played Doom, then all the way to 3. And I will never forget about it. The way Hell was and how great the background story was, is one of the best things that drew people to love it! Who was UAC? Why is Hell destroying this place? You had to be a true fan to know all about the game and it's story. The secret areas you had to find is one thing that made this game have replay-ability!

and now, before we go to our #1, here are my first ever, honorable mentions:

And now...

1. Legends of Zelda

Finally! A fairytale that doesn't have any blood! This game is one of many, but none can beat it's great story and confusing timeline...

This gave fairytales more of a kick in the rear compared to this one. Every speck of the game is given to us in great detail, the Ocarina of Time to Majura's Mask, this franchise is one of the most played games to exist. despite Tri-Force Heroes, the game is also a great puzzle solver! They show you everything to your face, but you can't get it until you solve this puzzle, get that guy's thing that was stolen by pirates, storm into a ruin and get a new weapon, and the list goes on, but not in an annoying way, in a way that is the most creative and memorable way! You cannot beat this game's fandom and it's great story. The great thing is there will be a new one coming to us in this generation. Let's hope this one will be better than Tr-Force Heroes.

did you like my list? Well, if not keep this in mind.

Thanks for reading and as usual...

Play More Games!

The Invaders, Chapter Four: Part 2

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Author's Note:
Just to say, this took a while to write and re-write. Everything was hard to create, imagine, and to put on paper. So if anything is confusing or anything in that nature, please tell me, so I can correct it. And another thing, there will be two endings. One being what I like to call a "Dead Ending." And the other a good ending. I couldn't choose which I should write so I wrote the "Dead Ending" and my friend will write the good ending. I won't tell you who he is. I hope you enjoy what I got.

***

 

They are almost there.
To their end.
Can you feel their Demise?
The breath of life leaving their lungs?
No? You will soon. Fate calls for it.

The team leaves out of the bar awaiting for their pick-up. The winds of the carrier arrives before the vehicle does. Xavier is forgetting his call sign. When did Starter Pack leave? His soul corrupted now. He is no longer himself, but the team doesn't notice this tole of change hit him. Tel stares at Xavier, with a face of sadness.

"Xavier..." Tel quietly said.

"What is it Tel?" Xavier said calmly as Tel approached his presence. Xavier feeling off about what Tel wanted to say. Does he know what is happening to him?

"It's when you went through the accident..."Tel said in a worried voice. This worried Xavier. Maybe he saw Tareen. Did he see him? The voices were calling out to him. Saying if he knows, he must kill him. Xavier almost broke a tear. 

"It's just when I saw you going through that trauma and I wanted to tell you that I almost lost a friend. I know I only knew you for 5 days, but you are the one who gave the free will to live and choose my own life. I don't want to lose you again. It was too much of a dramatic scare for me," Tel said deeply. Xavier almost cried. A true friend in his hands.

Xavier put his robotic hand over his shoulder. "Don't worry, Tel. I won't go down easily." Xavier said as Tel felt a small feeling he never felt before. A feeling that he could not do."Wait... Are you trying to cry?"

"I guess it was obvious. Let's get back to the mission," Tel quietly said as he was trying to wipe away a tear.

The two finally entered the carrier. The team were waiting for Gavin to finally arrive or give the signal to leave. They see a small figure in the distance with what looks like a large box. It's getting larger and larger. They ready their weapon to what might come.

"Hey! It's me! Wait!" the figure shouted.

"Oh god! It's Gavin," said Jell as she sighed in disgust.

"I'm here!... Huuu... Huu... I'm here," Gavin said as he puffed after running. Leaning down, trying to catch his breath, he gets back up with a red face smiling. "So... What I miss?"

"We almost shot you, you freaking idiot!" Jell shouted.

"Hey, hey, hey! I came as I said!" said Gavin as Jell took her helm off to reveal her anger.

"We thought you were a gangster trying to kill us!" Jell shouted in anger as Gavin swayed his head away as if she was yelling. "What the hell made you think that!?"

"Hey! I'm sorry if you are having a little chat, but were you guys in a bar?" said the pilot, Warrior.

"Yeah..." said Gavin as Jell cooled off.

"Why do you ask?" Jell question.

"Well, none of the veterans are alcoholics. All federation troops can't drink on duty," said Warrior as Xavier chucked a few mints in his mouth.

"Yeah, he's kinda right. I don't drink. And I'm Irish!" said Gavin as Jell look furiously at her and slapped him. Night Crawler laughs. 

"Okay, can I ask what the hell that is?" said Roman as he pointed at the box Gavin hauled.

"Ulyssese Once said that the tide of war stops to admire the new technology and weapons," said Gavin

"Kay... What is it, though?" Roman asked as Gavin pushed a small button on the metallic box and it shift and opened forming into something. The team moved back as the box formed in to a large droid.

"Now, does that answer your question?" said Gavin as the droid looked around and observed the entire team.

"Hello..." the droid quietly said.

"What is it's name?" Xavier asked as Gavin smiled.

"It's called Prototype 9913243-FMD-3, but I call him Silas!" Gavin said excitedly as Jell grabbed him by the vest.

"You named it after my father!?" Jell shouted.

"Y-yeah! He was a great man! He was the one that saved my arse when I was a rookie! N-now, can you p-put me down?" Gavin quivered as Jell raised her fist.

"Hey! He's a recruit. You can't hurt him.," Xavier said as Jell pulled her fist down and let Gavin go.

"Thanks you little soldier!" Gavin shouted. "Don't call me that"

"So why did you bring him here?" said Jell as she crossed her arms. Gavin smiled at her. "He is something I saved for a special event, and saying that a Kira Kora Pirate has the sacred crystal, he felt appropriate," Gavin explained as he patted Silas.

"Okay! Warrior, take us to the Psycho's lair. Better get to your ship, Gavin. This thing's pretty fast," said Jell as Gavin saluted the team and ran to his ship in the distance.

They both enter into space and ready theselves for what is next. For what insanity is to approach their eyes. Tareen still in Xavier's mind, what madness will enter with his old friend's death? And the Arch Crystal, what has he done with the powerful element?

Top 10 Survival Horror Games...

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Today, you are here to see our list of the best Horror games out there. From guts and gore to death and insanity, we give you the top ten survival horror games.

10. Dead Rising

This game brings me back to Dawn of the Dead. The game's sequels have left the horror, but the first had it evened out with horrific suspense with some comedic relief here and there. The game had more than horror on it's side, it was the horde and the story. The horde was the hardest thing to beat if just began, but the tight spaces to run through as the horde wishes to feast upon you leaves you beat. The story is another thing that made players play more, you are a reporter that has covered wars, and feels the need to cover a quarantined town with little to know what's happened within the walls.

9. King Kong, the Official Game of the Movie

This wasn't intended to be a horror, but a suspenseful ride into the unknown island that holds the over sized beast, King Kong. The game was highly praised for that the game was said to be better than the movie. And I believe it! After hiding from Raptures, I didn't want to leave that little space! And with it's scarce supply of weapons and ammunition, this is what makes the game a true survival horror. This would be higher on the list, but since it didn't look or even was intended to be a survival horror, it's on our 9 list.

8. Doom 3

This was hard to debate. We were discussing this and remembering everything about this game to see if it had the survival horror feel. We saw that there were some-what scarce items, enemies and demons at every corner, and it was meant to bring a stalking feeling, so we said yes. This is one the best assembled horror games out there. I mean when you are all alone and you made sure you killed everything, you still have the feeling that there's something behind you are just hiding behind every corner. There is a mechanic that spawned demons and enemies at random so there was no relief. Everything in this game is what is a horror.

7. The Forest

me and my friends are true horror fans and Minecraft fans, but this makes the Night Hordes in Minecraft look stupid compared to the cannibalistic tribe hunters that never leave until your dead for the hunt! I mean the day part is beautiful and wipes out the horror factor, and it does it good. One you see it's night after wondering the woods for supplies, you remember how the night is. Cannibals looking for their prey to hunt for and, of course, they watch and stalk you as you mind you business! God, it's awfully creepy how they just watch you from a short distance. And they wait for a point to attack when they can and they all just join in and try to kill you. And not to mention the horrific ways the women look! I'm sorry if I offend you women out there, but just look at that!

It must be hard for the men to find a good love on that island. And that smile! God! Brush your freaking teeth, lady! We're moving on! I don't want to look at that!

6. SCP Containment Breach

This might be an old game and a game that has been praised too much, but the great thing about this game is that it's random;y generated. The map is never the same and all that is seen in one play through will be really different from the last. And the blinking mechanic where if you find "Billy" (As Markipier call's him) he will just stand there until you blink so he can just snap your neck in two. Doesn't sound like much, but imagine trying to open a door behind you, while looking at him in the middle of the room. And once he's out of sight, he'll move. And not just that, there's more creatures that lurk the halls, like the man that doesn't lik you seeing his face, the creature that kills you if your no paying attention, and the Doctor where he raises the dead in his favor to kill you. Sounds like a bad creepy pasta, but Mark doesn't like playing this game...

5. Silent Hill

There is literally no break while playing this game. I mean the eerie atmosphere makes you feel so uneasy and the radio static just makes you want to leave this game alone. Even though you can kill some of the enemies, their creepiness still doesn't let you have that thought in mind. There is little to say about this game, besides you are a person in hell and trying to escape it with you sanity intact.

4. Outlast

This game was titled as an Indie Horror, but the graphics and gameplay tell otherwise. The fact that you can't kill or defend yourself makes the entire game creepier, the camcorder you hold is the only source of light and it was designed extremely well. Anyone who's seen the movie Rec or Quarantine, knows that the night vision is creepier than it looks. And don't forget the atmosphere! The game leaves you paranoid if that thing in the corner of your eye was real, and mostly it is. It has you worry the patients of Mount Massive are going to hurt you, dead or just a NPC standing there just to make the room more horrific and crazy.

3. Subnautica

The game is another one of those crafting games, but if you hate the ocean, you don't want to touch that foreign ocean with little known alien species. The game has a beautiful, but fear-fueled atmosphere that has many dangers in it's large, vast ocean. Plus the fact that the ship was sabotaged adds a wonder if the game has more to reveal than the ship itself.

2.Alien Isolation

People were worried to what might this game bring us, but we were satisfied to what got! Most of the Alien games were shoot-to-kill type of game, but this game was all about running from the threat. You can't kill the alien, because it's the only one on the colonial space station. You can try to kill it with fire so it can runaway , but...

And the game doesn't just have the Xenomorph, it also has the crazed, paranoid colonial survivors in the place and the synthetic human androids. God, the androids...

Stare at that and not think that's creepy. And to add to this, the game had a scarce supply (as in other survival horror games) so you couldn't protect yourself with that pistol and flamer.

And now our honorable mentions...

And the one thing that we've been waiting for...

1. Fatal Frame 2

A game that made an old 60' snapshot camera a weapon, This horror was based on the old Japanese stories where the only way to kill a ghost was to snap a picture of it on film not digital. They believed that the film was a picture prison for any angry spirits, and they made this a great concept for this little game. The game had a creepy atmosphere that made the player feel so... watched. Whatever they did to make if feel, they did a great job! And all the horrific spirits they throw at you were just heart pounding.

What did you think of this list? Did you like it? And while you're thinking about that, can you beat Balloon Boy for me?

Thanks!

And as usual...

Play More Games!

Why Games Have you Press Continue...

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There is much criteria that have the player stay in the game: the story, the look, the happiness that is brought to us while playing it. Everyone has there reason, but every developer has to know what the people want in a game and know what game needs to drive the player in. Not all know what is or how it is made, but somehow it can be done, even if they don't intend to grab the audience completely.

Games like Undertale, Windlands, and Grow Home have a lot of inspiration put into it and very much a lot of work down to make it, but they don't create these great games to get money out of it, they create these games to give their inspiration to others and give the world a good game to play in a small period of time. They don't want to grab the player, but they do it anyways.

Even the most overused concept can lure the player to continue their journey in this simple, but rare game. Team Fortress, Half-Life and Portal were all simple games with lots of story to tell, but little time to tell them. Anything can lure the player to play a video game once more, but the story, the legends behind the game's history is what can bring them closer.

But the story is something that helps the game move forward, but the emotional outbreak of the character and the player can engage into an imaginary bond. Even though the character is just a small add to the game, the character seems to be real to the player. Most games can create this bond, but it's hard to get the player to love them or miss them. The death of our beloved hero can just be another corpse on the floor if it's not done correctly.

Even if we love the character, we will find some betrayal between the loved ones in game. The suspense of what might come next holds the player in the game and has all the people watching the gameplay left with the imagination as if this game was a perfect TV series. Telltale Games have this go to a new level of suspense since the character's lives are held in your hands hoping that your favorite character doesn't fade into death.

And as we find no other point of escape, there will be sacrifice. A sense of suspense no man will feel in normal reality, games such as Until Dawn or Life is Strange will have you choose a friend's death or yours. No matter the game, they always tend to fall on this conflict.

Besides that, every player wants to be something they're not. From a hero, to a super intelligent soldier, everyone wants the feeling of saving another person in trouble, or just simply saving the world.

or maybe the player doesn't care about being the hero, but wants to simply become a badass in another life. Game capture all types of topics that grasps the player to press continue once more. Even if they finished the game, they won;t leave it for they can just replay the game over. Even though they finished it, they just feel the need to experience the happiness and suspense once more.

All games have some type of trap to lure us in to play them...

Or an objective to have us finish it...

We all have a new world to finish discovering after finishing the last. We all have a reason why we press the continue button over and over again. But what is it? What is your reason?

Thanks for reading. 'Til next time...

Play More Games!

Fallout 4 Review...

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I know this might be a bit late, but I had to play the game a lot to make this review happen. Some of the game was bit of a mystery to me even after playing it for the first time. And how the game was a gigantic field of awesome memories, but I'm getting off the point!

The game was said that it was dumb'd down because the skill tree was too simplistic, the dialog being confusing and the leveling system very hard to ignore, but to me these things made the game have you think instead of having go head first into a one dialog option. Every option could have you kill someone. And if you play your cards right, you can have someone kill them self! And the skills were a step up if you think about it. I mean the skills selected in Fallout 3 were randomized in your level. You might be saying what the hell am are you talking about!? Well, to be clear, the skills in Fallout 3 were piled up instead of an orderly set. You got what was in your level and you worked from there. In the new installment, it was in order and the game had you work you S.P.E.C.I.A.L. up in a very perfect fashion.

To lead off of the common complaint, lets talk about the game itself. The game has a better system of how V.A.T.S. worked. Yes, it's hard to find the differences between the two games, but there was a delay in 3 where the enemy had a very slow action to defend themselves. In 4 the V.A.T.S had you think on how you should execute it, because the enemies were slowed, but still able to hurt you with great power. You were lucky if you killed the guy before he shot that Fatman at you.

The enemies on the other hand, were harder if you look at it. I mean the game had you think like a REAL gamer and it had you actually ducking in cover at the difficulty of normal! And that's a default setting! The game opens you up as if these were actual players trying to kill you! That is a smart AI.

Now to the part I want to talk about. All you people that haven't played the entire story, better go back and watch that episode of Walking Dead you haven't seen, because I'm not holding back! Gone? No? Okay, here we go!

Now the game has a lot thinking while playing and the game achieves that in a very hidden way, and the story did as well. I went with the Institute because the game had me think I should go neutral. Why? I just thought I should do that one first. After hearing that the Institute was a cult of assassins and cold, hearted killers, I want to see what would happen if I went to see what they had in store with the Minutemen. After seeing that the Institute was a community of scientists that wishes nothing else, but help shape this awfully new future. Also knowing that the leader was your 64 years old son.

After witnessing some misleading rumors about them, I wanted to see what would happen if you chose the other "factions" as I call them. Each faction has an act of how the people look at you, the raiders, survivors, even your companions. And you had to think on the outcomes and the actions in each faction: the Brotherhood of Steel wanted to secure all technology and kill who ever want to misuse it. They thought the Institute wanted to kill with the new tech they had developed. They want to destroy them as they were only scientist with nothing, but the synths to protect them.And to top that, you are feared beyond the wasteland and not seen as a savior.

The Railroad, as I call the neutral faction, only want to tame the technology of today, but they were blind how they would do this and didn't understand what the synths could do. Synths, as said in one side quest in the Institute, the synths can go crazy and forget they were a robot or android. Some would go rampage and become a raider with higher skill and strength. What I'm trying to say is that the synths are very emotional. They have the emotion of a regular human, but imagine if you were born as an adult with the your knowledge now, you would be very scared and afraid to live! That's why infants have very little intelligence when they're born. To not experience life so quickly. And they're very strong, imagine fist fighting with a robot.

And the institute is a route to achieve world's best goals of saving mankind, but no one will notice it. We know the game takes place ten or twenty years in the future of Fallout 3, so the Brotherhood achieved a live defining event of cleaning all the water with the EDAN project, and yet there is little change in the world. If you notice this in the game as you help the Institute go further with their technology to help the world above them, they are barely accepted by the societies and communities left on American soil. Nuclear soil that is.

The game is trying to give you life choices that have bad outcomes that can affect you emotionally or physically. The game was trying send you a meaning of Lone Wanderer. That this lonely hero needs no family to change his life. You can runaway from the choices, but that just leaves you filled with mystery. Anyways, the game has you think on all ends to combat, dialog, and the story. After noticing this, it really got my mind open. And the game still welcomes me home.

Did you like what I had to say?

I knew you would say that!

'Til next time...

Play More Games!


Community Writing Challenge: The Memories...

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Well, there is a lot of things in gaming that reminds me of a certain event in my life. I'll tell you a few.

When I was about 10 or 12, my Gramps, Uncle and Great Uncle loved to go shooting. You know? Like going out in a legal area and shoot some cans? Doesn't sound much, but have you shot a gun before? It might be dangerous, but there's a reason why there's gun-nuts!

Anyways, I went with them one day and it was just fun. We shot empty soda cans, bottles of water, and even empty spray cans. It was just fun. Well, that was the last day I went out shooting with my Great Uncle. His name was Bob. I called him Uncle Bob. He died from a heart attack and well, my last memory with him was shooting cans off an old wooden fence. So every time I shot a bottle or can off a desk or fence, it reminds me of that day. I'd set up a little targeting range in Fallout 4 where I shoot all the cans and teddy bears off a desk. Good times...

 

***

I have a lot of friends in my life now, and most of them are very funny or just weird. One of them reminds me of Sans: lazy, smiles all the time, talks in puns, everything that makes Sans is what makes one of my best friends. I mean talk to him and just not think of him! I play Undertale, and it feels like I'm talking to him! I won't give away his name, but the similarities are just uncanny! I call him Sans ever since!

 

***

Last one was a bit short, but I thought you guys might think it would be funny to hear about a Sans look-a-like.  This is something a bit personal for me, every time I play a simple RPG like Borderlands or Skyrim, it lets me realize how awesome my world can be. It reminds me how beautiful the world can be, how great it could be if I could explore it. I know I can't get out of this small town, but at least I can witness the world or Tamriel, The Capital Wasteland, or even the fields of death in Pandora. And the stories you tell to your friends feels like you are just part of the world!

Sometimes, after looking through the forest and just admiring the beauty of what these people made at their desk! Most of the time I forget what my mission was!

I don't know how to put this in words, but the reason why I like gaming and it's RPG's of today is because of the world they put us in. The sheer imagination that a few people made with the most effort possible! And the universe reminds me of how small ours is!

http://img0.reactor.cc/pics/post/TES-%D0%BA%D0%BE%D1%81%D0%BF%D0%BB%D0%B5%D0%B9-TES-%D1%84%D0%B0%D0%BD%D0%B0%D1%82%D1%81%D0%BA%D0%BE%D0%B5-The-Elder-Scrolls-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-2549140.jpeg

All the games I play reminds me of some great things life, but the open worlds of RPG's make me look at life and reminds me of what I can do in my worlds. Worlds I can create just by using computer software or Source Film. After seeing the release of Skyrim back in 2010, I nearly shed a tear, then when I played it in 2013, I almost cried. Same thing about Fallout 4. I don't know why, but most of the games that show us small maps and give us little beauty, while others make the real world look out of date.

I hope you liked what I had to say! Wait... is that an arrow in you shoulder?!

Anyways, 'Til next time...

Play More Games!

The Invaders, Chapter Four Part 3

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Author's Note: I was thinking of making another story to make sure this one would be well thought out. A small delay on this story would be... Hard, but I'm raising another soon. I won't do more of these author's notes. These are only if I need to talk to you guys about something. As you might know, I'm making another story soon and it'll be posted as soon as I have a day off from school. I promise it'll be good. Until next time, Play More Games, and enjoy!

I sense a betrayal.
Can you feel the back stabbing friend?
This is going to be fun...

"Dammit, Peter! We can't have this no more!" Judge Allen shouted."We told you this boy is a lost cause!"

"You've said that many times and you were wrong. he has proved us wrong for the past weeks we've recruited him," said the admiral. The Heltic Council began to look more and more furious as the Admiral kept talking.

"He has, Admiral Peters, but he has broken the Code of Prometheus! A code that the Federation wasn't meant to be broken since the accident! Soon, the boy will see his sins and  give way on his life!" the Supreme Judge Kal'Ex explained as Admiral began to take a seat.

"The boy is still part of the federation! I sent him on a mission to test him..." said the Admiral as the Council began to talk in a loud murmur.

"Silence!" one judge shouted. "What is this test of yours?

"We have discovered that the captive team members are both dead. Their life lines show no sign of life. This will give his emotional mind a test. After his incident, we have looked at his brain scans and found little change, and signs of a second conscience. We have seen some changes in his actions, but we are not sure on that," the Admiral explained as one Judge quickly began to speak his mind.

"You should have put him off duty and deployed him back to his family on Aeris!" one Judge shouted.

"Calm yourself, Ta'Eal. To his family, he is dead. Admiral, we have our trust in you and his mission.." said the Supreme Judge.

"Thank you, Council," said the Admiral as he began to smile.

"But..." said the Judge. The Admiral's smile fades away. "If all else fails in his mission, we will send his sister, Lidia, to finish his mission. Be lucky we are not the Planetary Council, for we would have you sacked."

"I thank you Council, but I have some else in mind to send. It would be to devastating if we send her," the Admiral suggested.

"Who might that be, Admiral Peters?" said one of the Judges as the Admiral's smile appeared once again.

"You will see, my friends... You will see," the Admiral said as he walked out of the Council room.

***

 

The team wanders into space to find the infamous pirate and ready themselves with what they might witness. Silas stands in the corner of the Falcon and stares at Tel.

"Hello..." said Silas as he was staring in Tel's robotic eyes.

"Uuum.. Greetings!" Tel said in an awkward tone.

"We are the same beings..." said Silas as he began to lean closer and closer to Tel.

"Yes we are... Can you move away? You're getting in my personal space," Tel said.

"I am sorry. It has been a long time since I have met another machine. It has been getting lonely in a ship with another meat bag," said Silas as he began to  move away.

"Aw! That's cute! And a little insulting, but cute!" said Xavier as Night Crawler began to shrug in disgust.

"He's only a machine. If he dies, it won't be problem. We can handle ourselves!"

"Are you saying this because Gavin gave this to us?" Jell said. "Shey, it's alright! We are not a thing."

"Still have my doubts..." Night Crawler quietly said.

"Oh c'mon! I thought we worked this out, Shey," Jell said as Night Crawler looked at her deeply.

"What is going on?" Silas asked.

"Long story, buddy" Tel said.

"I remember you laughing with that Desiree chick once," NIght Crawler said.

"Oh you gotta be kidding me! She's not even gay!" Jell shouted."You know I hate her! Sorry about that Bi-Pack," Jell said as Xavier waved okay.

"Hey, can we focus on the mission right now? I mean we're still in this transporter and all, but still!" Mofus suggested.

"We're here, team! Get ready for departure," Warrior said.

"Okay. You ready Xavier?" Jell asked as Xavier stared at his metallic arm.

"Time to end an old friend..."

Gaster's Beginning: Prologue

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Author's Notes: This will be short and a small look at what I have in store. I hope you like the small prologue. Oh and almost forgot! All rights of ownership of the game Undertale are reserved to Toby Fox and the lovely crew that helped him make it.

After war has been stuck on the Monsters, Humans had forced them to live in among the darkness, inside the mountain. The war had taken all of the monster's loved ones and family, the monsters were hoping the Humans would finish what they had started. But they were sparing and let the ones left to live in in the ruins of a lost civilization.

The King of the monsters wished to have what was left his great people to live life as if they were part of the surface. The King and his Queen had to find determined monster willing to bring this new world to what they remember. From scientist to magician, they couldn't find one single monster willing to build their new home. But one saw no reason not to do so. After days of searching, a mysterious being appeared infront of the King and Queen and said "Greeting my King and Queen! I hear you have lost you old home?"

They two were frightened by the being, they answered calmly. "Well, my King, I have seen the devastation of the war and thought you were in need of help."

The two royals looked at each other and smiled greatly. They accepted his offer and gave him the privilege and items to build the new city. As the mysterious being left, a card was floating downward towards the floor. The royals picked it up and read it, "W.D. Gaster and Son's Helping Service."

The Invaders, Chapter Five: Burial of the Fallen

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Author's Notes: Yes... The last one was the end of the chapter. Well, I want this to be well thought out and brought to you guys with heart. I hope you guys like it.

Where has this boy gone to?
He is missing out.
He will loose his mind if he doesn't get at the end of the deal...

***

The air is thick with anxiety and hard work. The boy is being judged by his leaders and heroes.

"Xavier, do you know why we chose you?" said the Judge of the Council.

"Sorry, sir, but I do not. Can you enlighten me?" the boy quivered with worry.

"We chose you because we saw your action on your home planet. You built an advanced AI with scrap metal and computer parts you found in a junk yard..." the Judge announced as the boy's head looked up at the Council."You made a plasma powered generator..." one Judge pointed out. "You even created your own pet the same way as you created your AI..." the Judges looked at each other and smiled. "We, at the federation, have you in the right position to be apart of the legendary task forces we have in store."

"It's time for you to choose your task force, Xavier," the Admiral said as the boy smiled in happiness.

"Which team will you choose, recruit?" one Judge said. The teams leaders line up with their task force banner waved behind them.

"I choose Jaelen Hoster's team, sir," the boy said as Jaelen smiled with open arms.

"What are you doing, Xavier!?" Tareen said as Xavier snapped out of his daydream."Your mission is at hand, boy! Not to remember the 'Good Days!"

"You hide within my mind for a full night and you come to knock on my head!?" Xavier said as Jell looked at him with confusion.

"Hey, who are you talking to new kid?" Night Crawler said.

"Ummm... No one. Just myself," xavier said slowly as he felt Tareen's fingers grip his throat.

"Remember what I said, boy," Tareen started to cloud Xavier's mind."Do not forget about it..."

"You're being a bit less open then last time," Xavier thought to himself as he got out of Falcon. The team were scared. Afraid to see what might come next. They storm through all cells in search for the two team members. Jell and Night Crawler were surprised to see that no one was there to protect the cells.

"Do you know what might be happening, Jell?" Night Crawler whispered to Jell.

"This might be an FT," Jell said as Xavier was in confusion.

"FT? What's an FT?" Xavier said.

"It's nothing. Let's split up. Shey, you're with me," Jell ordered. The team split to search the ship for the two teammates, not knowing that they are dead. Xavier passes through a corridor and hears two voices. Xavier stops to listen.

"What are you doing, Sheo?" the voice said. The shadows illuminating a man sitting, fiddling with  objects on desk.

"what does it look like my bother? I'm making a castle!" the voice is louder than the other.

"Sheo, come on! We don't have time for this! It's been too long of a stay," this voice is more calm. Another shadow appears. It's hard to tell for the shadow being cast is large and like a pile of junk.

"Why do you need to leave? Do you need to sell things to the protagonist again?" one voice says.

"I have other stories to explore. The boy's mind is full of them. he always leaves them with such little protection. I suggested that I sell some improvements," the voice said as Xavier approaches the the doorway and tries to see the owners of the voice.

"Freeze! Wait... Uuh... What!?" Xavier says in frustration as the two voices had no owner.With little to time to figure that out, Xavier continues his mission.

"Xavier! Do you read?" Jell say on the line.

"I read," Xavier says.

"We found Psycho's location," Jell says.

"How do you know it's him?" Xavier said as he ate his own words.

"This is how. Your team and I are having a fun time, Xavier. Come find me and I won't play with them. You have 5 minutes," Psycho says as Xavier grips the the handle of his rifle. 

"You f*cking ass hole! I'll kill you" Xavier's rage almost broke loose.

"Oh! Before I forget, my coordinates are 333-457. See how fast you can get here," Psycho says as he leaves the line with a haunting laugh. Xavier in rage, destroys his radio earpiece.

"You know if you kill him, you would have to follow our deal..." Tareen said as Xavier was reluctant to save his team.

Bethesda's Foreshadowing...

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People have played almost every game both Tod Howard and Bethesda itself had to offer. What they had was both fun, well thought of and made every fan want to work there. But the game that got the least amount of love was Rage.

I just didn't sell. People saw it as a Mad Max clone game. After years of people ignoring it, the game still had a fan base and players actively playing it. Through word and rumor the game rocketed 4 years after it's release. People saw that this game was gigantic, but short lived. The game had a short campaign and a lot of side quests.

Now, before you start thinking this is a late review, the game had the master minds of Quake and Doom on this project. At that time people didn't really care and even want to know that. Since the new Doom is coming to consoles and PC's in April, and Bethesda is behind the project mainly, there is a lot, and I mean A LOT of Doom easter eggs. From the Doom Bobble Head...

...To Doom T-Shirts.

...And don't get me started on the gosh darn Pinkies!

They basically must of talked of making a Doom 4 while working on this game. This was probably a test or something to make sure Doom 4 would be great. Of course, the game was ignored, like I said, and this concept was thrown out the window. I believe the new Doom runs on the same Engine, though... Maybe?

Well anyways, the must have hinted to the player or to the audience that the game was coming out soon. But this is all just a theory. A Game-You know what let's not go there. Not that much of a funny reference either.

Plus if you didn't notice, in Doom 3: The Secret Levels, there was even the Rage emblem hidden around hell...

I know this might be some type of homage to Rage, but there has to be a bit more to it. You guys tell me what you think. Do think my theory is some-what true, or do you think it's utter crap? Do you have one of your own? Well, I hope you don't turn out like this guy!

'Til next time...

Play More Games!

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