I love Smash Bros., the one fighting game I truly love is Smash Bros, especially Smash 4. I’ve always wanted to put characters in there that would widen the game’s massive roster. The challenge I’m doing is to see which two games would go together in either gameplay or mechanics. Me, Issacclark322 and the community are doing this Game Making Challenge and I don’t know if this would qualify, but I hope it does. Hello and welcome to this Smash Filled Game Making Challenge!
Contra P1 and P2
I’ve always fantasized about putting some other Nintendo Classics in there such as Bill Rizer and Lance Bean from the Contra games. I’ve played this game a lot as a kid and seeing such a character as Megaman is in the game just shows they have the experience to put these guys in there. Of course both of them would be alternate skins in the game, so there wouldn’t have to be two characters with the same, but similar moves like Dr. Mario. Before I start, just know that “B” means Special, “A” means punches and Smash Attacks are a Strong Punches, just to not confuse the audience. Now here we go. Their Center B would be the Laser Gun, charging their gun up similar to ROB, but it stops on impact of any player. You can be able to do this in the air and angle it to hit below you or above you. The damage it would inflict would be about fifteen percent or twenty to be fair. A good move to use on players with a zero percentage. Of course the move wouldn’t have much of a launch rate on you and wouldn’t kill you if you are higher than a hundred percent or seventy. Their Side B’s would be the Spreader, taking a large area, but spread apart to no avail. I think it would be a good move to use up close to do massive damage and have LIttle Macs or Ganons stop their Center B charge. All three shots with the spread would do massive damage, but only do so little with just one hitting a player. The Down B would be Crusher Missiles, propelling you upward as you fire three rockets downward. Each shot would do good enough damage to spike someone, but has a very minimal range. It would have a good launch rate if you time it right and would be quick to the draw when doing so, so there would be no delay on doing it. Of course the damage would be fair, doing only five or ten percent on a player. As for the Up B, they would do a Fire Shot, shooting a circling flame upwards that can be aimed to fire at the left or right corner of the screen. It would do a burning effect and deal about five percent with each hit. I don’t know if this would capture the characters and their games well, but I think this would do well for a character in smash.
As for their A’s, the center A and side A would be their Rifles firing like how Megaman works with his Center and Side A. His Up A would be a kick or a knife swipe, anything that would swipe the air. Down A would obviously be a kick. As for dashing, the Dash A would be a tackle like how Gannon does it. So all this leads up to the Smash Attacks. Their Side Smash would be them shooting a short ranged Rapid Fire out, not doing enough damage to kill anyone near eighty percent or taking very long to execute, kind of like Duck Hunt. Their Up Smash would be them firing up, also like Duck Hunt. Their Down Smash would be them firing the floor, doing an explosive radius around each side of the player.
That’s about it for their attacks, but their animation has to be traditional. Their walk has to be almost identical to the original game’s walking animation, with very little frame. I think that would be the most faithful thing about it. When you duck or hold Down, the player model will duck like in the original game, proning on the floor and maybe allowing the player to shoot while in the position. Their jump would have to be identical as well, having them do a constant roll in the air. I don’t know what the animation would be when they run, but I guess it would be the same as the walking animation. I really don’t know if their would be anything else to their animation, but I think these guys would be a great fit in the game since they don’t shoot real life guns, so they can just use the pallet-like projectiles to be safe for the kids, unlike Snake. As for Throws and Taunts, I really don’t know, I don’t know what would be so faithful to the game or fallow to the characters’ esthetic.
For Contra’s contribution to be apart of the game, their item drops would be the Nuke. I think those would be awful additions to the game because it would destroy everything on the screen, but I guess it would have to be toned down a bit and maybe bring some good, like being able to kill any Trophy Characters in the screen. And I guess the Smash Ball ability would have to be the Smart Bomb or maybe just a plain cannon that swipes what’s in front of the player. I don’t know.
Metal Slug
Metal Slug is fun with a large variety of characters with a lot of room to work with. If I were to see them be in Smash, it would be a dream to me. Their characters are so rich to be put in this game, so much to have them do in the game that would conspire so well with the Metal Slug Series. Of course they would have to be toned down a bit since they use guns. Even though, there about as many characters in the game as the first Smash, so making sure each character be put in the game individually would be a pain. Why not have them all be one character with a collection of different skins, becoming Fio, Eri, Marco or Tarma. To the moves, the Center B, would be Grenade Chucking, doing burning damage and do about twenty percent when it hits a player. If you think that’s a bit unfair, the player has only ten to throw, so it wouldn’t be much of a spam move and faithful to the games. As for the Side B, the player can shoot the Heavy Machinegun, doing reasonable amount of damage, but not going that far. The player can walk with it as well, increasing the range of the special, but still has the same amount of range. As for the Down B, the player would shoot an Iron Lizard, an RC Car explosive that can race across the stage. It wouldn’t do much damage, but it would do a burning effect that do some stunning during its duration. The Up B would be the Super Grenade, a giant bullet shot in the sky (pay respect to the third game where you shoot upwards at some flying insects). The Special would do a moderate amount of damage that does very little launch rate, just to make it fair to anyone being spammed with that and easy to dodge.
Going to the A attacks, the Center A and Side A would be constant firing like in Megaman, but do no stun damage, mostly like Bayonetta’s Center A. You can walk and shoot with it like Megaman and when you’re close to a player, you do a slice move, paying some respect to the original game and doing a good amount of damage to push someone out of the way. Up A would be a Knife Kick, doing damage to anyone in front of you or above you, but each kick pushes you backwards. And finally, Down A would be a kick, also pay respect to the newer games of Metal Slug, where the melee move for most characters is a kick. Although faithful, the kick doesn’t do that much damage and doesn’t do much of a launch to begin with, so using it won’t do much, but is a good move to stop someone in their tracks.
To the Smash Attacks, Side Smash is a Backpack Boxing Glove, doing about twenty percent damage in touching distance and ten to eleven percent farther away. It’s faithful to the games and I kind of love the wackiness of the Boxing Glove out of the backpack. If your skin is Ralph from Metal Slug 6 and on, the Side Smash is a Grenade Punch being faithful to two games, King of Fighters and of course Metal Slug, doing the same amount of damage. The Down Smash would be the Armor Piercer slash on both sides of the player, doing a good amount of damage and not much launch. As for the Up Smash, I guess it would be a shooting upwards with his pistol. I truly don’t know for that one, nor can I recall what power-up would go nicely in this spot. The shots upward sounds like it would do nicely, but I feel as if there could be something better. Who cares?
To be faithful to the characters’ original source, each skin would be a different character of the games, such as Marco, Fio, Tarma, Eri, Trevor, Clark, Ralph, Etc.. I would love to play as any of them, and they would be a nice fit in the game, not doing much harm to the overall artstyle. Of course, this would be the second time Metal Slug would enter 3D (don’t ask), so their would be a lot of designers to help make them a reality in the game. If they ever did, I hope they stay faithful to Metal Slug’s artstyle, not giving Marco or Tarma eyes, either dots or nothing at all. All the females would have to have eyes to make them look cute, but still, the 3D models for Tarma and Marco are just strange to look at. Just leave them with the Bandana over Marco’s eyes and Tarma with his shades. To be more faithful to the originals, when you crouch or hold Down the models will do that squat, tip-toeing with your gun between your legs. And when you step near a ledge, the ledge animation from Metal Slug will play, flailing his arms back and forth while a strand of snot hangs out of his nose. The taunts would be some of the victory sprites whenever you beat a boss in the game, and I guess it would be fitting to put those same taunts as the victory screen corresponding to your character skin. Another small bit of animation would also be after firing your Side A a lot, the model start a reload animations, being different depending on the characters’ guns.The Item Drops would be the obvious food and weapons from the games. You can have the Enemy Chaser, Drop Shot, 2-Machineguns, Shotgun, etc, the obvious crap from the game including the Martial Arts Survivors, follow you and shooting a ball of energy at anyone nearby. As for the Smash Ball ability, each character skin would have something different: Marco and Tarma get the Metal Slug tank, Eri and Fio have the Helicopter, Trevor and Nadia have the Metal Slug Mech called Mk. 5, and Ralph and Clark have the Metal Slug Walker. They would play like a Big Mac, but instead of using amped character abilities, the player can shoot out of his metal slug by tapping A and shoot bombs with pressing B. After the ability is done, the vehicle explodes, damaging everyone around it. God, I would love to see that happen.
Waluigi
A very unique character in the Nintendo games, he has never had his own game. Yes, he was in many other party games or even in a Tennis game, he’s never been the main focus in a game or a main character at all. It’s surprising to see that since Nintendo gives equal showcase for almost every character in their games, but I guess an inclusion in the next game might be another characterization of the tall, high pitched purple man. His Center B would be Tennis Charge, hold to increase the damage of the attack, but there is lay off damage to it, so the farther it goes, the less damage it will deal. The ball will have a presence, becoming a similar move to R.O.B.’s center, being able to pick it up and throw it back at someone either it being Waluigi or other players. His Side B would be a tackle, doing a short lunge in front of the player and throwing whoever he catches behind him. There would be a rare chance where the thrown player would be stunned, as if someone broke their shield. Something new I guess, but I can see it would be annoying if the game can’t make it rare for the player. The Up B would be lunge upwards, being able to grab someone and throw them to whatever direction the player wants, but down. I think that would be an overpowered move if he could just throw someone downward, being able to do a spike that no one wants to be apart of. Of course, whatever direction you throw the player in, Waluigi will go the opposite way. The Down B would be a counter that can reflect a portion of the received damage, damage would differ with what attack he receives.
For the game attacks, his Center A would be a three hit combo, simple and dumb, but it’s something almost all characters in the roster have. His Side A would be a jabbing punch that does a low amount of damage, but it can stop someone on their tracks when they try to dash attack you. Also seeing he has some absurdly long arms, it has a long range to it. Up A would be a kick towards the left or right side of the player. Down A is a plain kick and that would be his A attacks. His Dash A would be a tackle punch like Mario’s slide or Gannon’s Elbow Dash. Simple really and the player would more rather rely on their smash attacks and partially their specials, since each plain A move has so little damage to them. Kind of explains his skinny stature.
The Smash Attacks would be where it’s at with the character, putting some extra damage to each of them. To fit his cheating character, each smash attack he performs can be saved. Hold down the attack would take a long time, but charges the damage and can be held for later use for the player. Like I said, it would take a while, leaving enough of a window for the player to be interrupted or force them to rarely do them. The smash attacks would make him a primary target for the rest of the players, but landing each shot with either smash attack and do so much damage. Of course this would be unfair if the player can hold each smash attack at once without any consequence, so why not leave a timer one Smash Attack held? The player would choose one smash attack and it would create this puff of steam emitting off the player, puff becoming small as he holds the attack. You can only hold one attack, so whenever you try to use another Smash Attack, the one your holding will be replaced with the Smash Attack you are attempting to use, recharging it, but not stacking it. You can quickly run up to another player, tap A and the held Smash Attack will be used. It will be the Waluigi equivalent to Luigi’s Uppercut special, depending on how close you are, doing massive damage or a moderate amount. Of course it would differ to which smash you use, great segway me, The Side Smash would be a back hand fist slap, doing a good amount of damage to players and to provoke other players to use him. It has a large launch rate that can kill someone at a 50 or 60 percent damage. His Down Smash would be a split kick on the ground, kind of like how sonic does his Down Smash. It would have a lot of range to it and doing a good amount of damage to provoke the players to make you a primary target. Moving to his Up Smash, he can do a regular headbutt that covers a decent range, but does a good amount of damage and launch. And when I say good for this character, I mean it’s good for Waluigi. If you think this would be a bit overpowered again, just know due to his tall stature, he can only cover his height. He still does a good amount of damage, but you can duck and his punches will go right over you, even his Headbutt. So there would have to lots of planning to actually do a lot with him. He’s not like Mario… Or Kirby… You just don’t do the same things over and over, you have to plan it and hope that plan works because you will have a lot of room to be attacked if you don’t
For his items inclusion, I really don’t know. Maybe a tennis racket since everybody likes to associate him with that. Maybe a fake coin and real coins much like how Mario Kart has the fake boxes, but not as noticeable. Kind of like the fake mushrooms, but instead of making the player small, but stuns the player as if he broke his shield. Other than that, it’s hard to include items to compliment his inclusion since Nintendo has never released his own game that much. I can’t even think of a good Smash Ball attack for him… I guess this is where I include the audience to say their ideas. Go on, tell me.
