My dream job is actually being a Game Designer, I've always wanted to create my own game. I never had the time to do so, but I always write my ideas down. Now, as a fan of the Team Based Shooter, I've always wanted to make my own and the Berserker Class is the most complicated of a class.
The class is a melee class that carries about 250 points of health, he can wallrun and can kill a man and use his corpse as a human shield and their weapons to defend himself. I was always fascinating by class weapons, so I made a list that might take advantage of the match, with a few drawbacks. I hope you enoy this class weapon list and please give me your feedback about these.
Default Gauntlets:
Shield cover for 10 seconds
Allows player to impale players and use them as bullet sponges
Allows player to wall run for 2 seconds
Weapons from fallen enemies can be picked up by walking into them or executing an enemy player
Causes 45 points of damage with every blow
Swing is at a have a second interval
Buzz Blades:
Shields cover for 3 seconds
Player will have to execute a player in order to grab a weapon
Does not allow bullet sponges
Does 45 points of damage with every blow and causes bleeding damage with 4 points of damage per second, lasts 10 seconds
Swing is twice as faster
Pistol Grips:
Shield cover is removed from player’s abilities
Starts with a semi-automatic pistol in one hand and a wrist cannon on the other, replacing the cover ability
Pistol causes 20 points of damage for every hit
Wrist cannon acts as a shotgun and can cause 100 points of damage, depending on the range
Heals the player by 15 points for every 3 seconds
Wallrunning is extended to 15 seconds now
Lance-O-Lot:
Shield cover is removed from the player’s abilities
Gives a player a long blade, allowing a medium range attack
Player is able to commit special executions
Bullet Sponges are 35% durable and gives the player 3 more magazines for every weapon grabbed
A charge ability replaces Shield cover ability, doing 45 damage on enemy players. If charged from behind, it’s causes a rare execution
Wallrunning is removed when equipe
Weapon causes 50 points of damage
Swings slower
Assassin Blades:
Shield cover is depleted to 45% durability
Player is given smaller blades, making the range 50% smaller
Despite its size, the player is able to stealth kill players from a distance and can drop kill players from large heights.
Bullet sponges are 70% more durable
Player can only grab pistols and semi-automatic weapons
When executing, player can only grab the enemy’s pistol, if carried or not.
Blades cause 45 points of damage and can track players when struck
Faster swing
Courier Blades:
Shield cover is 10% stronger and can deflect bullets, not while taking damage in explosions
With every kill, you gain partial immunity with damage for 5 seconds
Every weapon pick up, you gain the class weapon ability, not taking out the shield ability.
Sprint is 25% slower
Damage input is 15% stronger
Jump is 5% higher
Gaiden Strife:
Replaces blades with a large Kitana
Reflects damage when shielding except explosions
Shield duration is only 5 seconds long
Damage output is 50 points for every hit.
Swing Duration is 3 seconds long
Can only gain pistols and small sidearms from corpses
Speed is increased by 15%
Jump is 10% higher
Damage input is 20% stronger
Bullet Sponges are at a time limit, 10 seconds.
Spanish Daggers:
Replaces blade with two small (Mexican style) daggers
No Shield cover
Replaces character speech to Spanish Translation
Every kill done spawns a red rose upon the corpse
Damage output is 45 points
Can dash at opponent when player strikes
Speed is increased by 15%
Jump is 5% lower
Damage input is 5% stronger
Health is increased to 280 points instead of the normal 250
Although, this won't be real at all, but I keep these notes just in case I actually get the moment to. If you guys have any feedback about these, please tell me, I would love to see what would be wrong with these. Just know, this is just something I thought would be fun to post, if you guys like it tell me, and I'll see if I can post more. I hope you enjoyed this and 'til next time...
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