Quantcast
Channel: Game Informer
Viewing all 18833 articles
Browse latest View live

This 63-Inch Kojima Productions Statue Can Be Yours For Only $2,000

$
0
0

Though the studio has yet to release a game (they are current working on Death Stranding), the newly-minted Kojima Productions are sure to have a few diehard fans already, since the team was formed from the fallout of the old Kojima Productions at Konami. Sideshow Collectibles and Prime 1 Studio are so sure that the studio has diehard fans, in fact, that they're working on an enormous statue of the studio's mascot, Ludens.

Standing at a towering 63 inches, this figure is sure to terrify small children be an instant talking point for anyone who visits your home or office. A figure of this size doesn't come cheap, however: the statue is currently priced at brow-raising $1,999.99, though you can pay in installments of $225 each month. The figure is an impressive work, featuring obscenely detailed modeling, LED lighting, and a flag featuring the new Kojima Productions logo.

The figure is available at the Sideshow Collectibles store, if you've got the disposable income for it. You can check out a few more shots of the figure below.


Game Informer's Seventh Annual Glitchie Awards

$
0
0

With rising budgets and team sizes, creating video games continues to get more expensive and difficult. Rarely does a game release without a significant day one patch that features critical, last-second changes. But every once and a while we encounter a glitch or bug that puts a smile instead of a scowl on our faces. 

We celebrate these hilarious, immersion shattering mistakes each year with The Glitchies. As with every year, it's tough to beat the animation and physics fails from EA Sports' FIFA franchise, which has already been inducted in the hall of fame. FIFA once again put forth an impressive effort, but we found several other great bugs worth sharing as well. Enjoy!

Warning: Game Informer is not responsible for content on YouTube links. Language may be unsuitable for minors.

Assassin's Creed: Ezio Collection: THAT FACE THO

[Source: Polygon]

Call of Duty: Infinite Warfare – Nothing To See/Hear/Feel Here
(Please visit the site to view this media)

Skyrim Special Edition – Horsing Around
(Please visit the site to view this media)

Assassin's Creed: Ezio Collection – The Ascension
(Please visit the site to view this media)
[Source:@GiantBlueMidget

Madden NFL 17 – A New Way To Score
(Please visit the site to view this media)

Dead Rising 4 – Shopping District
(Please visit the site to view this media)

The Division – Brow Beating
(Please visit the site to view this media)
[Source:@dolphinsupreme1]

NBA 2K17 – Now With More Balls!
(Please visit the site to view this media)

No Man's Sky – Face Walkers
(Please visit the site to view this media)

Mafia III – Boat Fail
(Please visit the site to view this media)
[Source:@lucyjamesgames

WWE 2K17 – Shooting Ladders
(Please visit the site to view this media)

FIFA 17 – When You Come At The King, You Best Not Miss (Compilation)
(Please visit the site to view this media)

Glitch of the Year:
Battlefield 1 – Zeppelin Destruction Celebration 
(Please visit the site to view this media)
[Source: Imgur

If you enjoyed this year's group, check out our previous awards hereherehereherehere, and here.

Game Informer's Top Scoring Game Reviews Of 2016

$
0
0

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2016 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

Nav: SILVER | GOLD PLATINUM

Be sure to click on the blue game titles to jump to the full review text.

Resident Evil 0
PS4, Xbox One, PS3, Xbox 360, PC

"This HD remaster of Resident Evil 0 is an easy recommendation for anyone who enjoyed the original GameCube release and has enough patience to navigate the sometimes tedious inventory management. New fans of the classic survival horror formula that came on board following last year's Resident Evil HD Remaster shouldn't expect as tight of an experience, but one that's deserving of its place in the core franchise and fleshes out Umbrella's troubled history with dramatic flair." —Tim Turi

UFC 2
PS4, Xbox One

"UFC 2 improves over its predecessor in the ways it needed to. The improved ground game and deeper career mode are the biggest draws, but Knockout mode is a blast to play with a friend, and Ultimate Team offers a unique twist on the popular mode from other sports games. If 2014’s EA Sports UFC was a promise being made, UFC 2 is its deliverance." —Brian Shea

Salt and Sanctuary
PS4

"Ska Studios continually impresses with the ambition of its games, which are always defined by an impeccable attention to detail and tight moment-to-moment mechanics. That reputation for clean design continues unabated with Salt and Sanctuary. This nightmarish island is well worth a visit, even if you’ve never confronted the challenging games that engendered the adventure." —Matt Miller

Quantum Break
Xbox One, PC

"Quantum Break isn’t a perfect game; it’s a bold experiment in how two mediums can tell a larger story, and at times it pays off. It would be foolish for every game to attempt to emulate this form of storytelling, but Quantum Break as a gaming oddity deserves attention. I wish the events of the show were more significant to the main story, but Quantum Break more than makes up for that with some of the best storytelling and gameplay Remedy has ever produced." —Ben Reeves

Enter the Gungeon
PS4, PC

"Enter the Gungeon is an essential pick for those that are fans of the roguelike twin-stick shooter genre, and a great choice for those looking for an action-filled arcade romp as well. Even with permadeath threatening to ruin your fun around every corner, the vast selection of goofy guns and eventual discoveries keep you coming back again and again without any lingering frustration." —Daniel Tack

The Banner Saga 2
PC

"If you enjoyed the first chapter, you are ready for a great time continuing your tale right where you left off. If you’re new to the series, you should play the original and start the saga from the beginning." —Daniel Tack

Chronos
Rift

"It travels to far lands, features challenging bosses, and does an impressive job of showing that, even from a third-person perspective, games in VR can transport you to another world. Chronos made a believer out of me, and I can't wait to see what this studio does next."  —Andy McNamara

Severed
Wii U, Vita, 3DS, iOS

"Shortly after I finished the story, I dove back in to explore every path I didn’t already venture down with my new powers in tow. The draw to keep playing and exploring immediately after I finished is a testament to how much I enjoyed Severed." —Brian Shea

Lego Star Wars: The Force Awakens
PS4, Xbox One, Wii U, Vita, 3DS, PS3, Xbox 360, PC, Mac, iOS, Android

"A Lego title is a strange choice to deliver new Star Wars story material, but it works surprisingly well, and gives fans plenty of interesting and new content to digest." —Andrew Reiner

Rhythm Heaven Megamix
3DS 

"Megamix functions as both a great entry-point for newcomers thanks to its excellent minigame collection and the help it provides for breaking down the beats. For veterans, it’s like your favorite band released a greatest hits and remixes collection, and threw in a bunch of new worthwhile songs, making Megamix the best and most complete Rhythm Heaven to date." —Kyle Hilliard

Starbound
PC

"Starbound is a satisfying space sandbox that rarely disappoints, with occasional minor bugs or mandatory missions offering minor quibbles with unbridled, endless exploration." —Daniel Tack

Madden NFL 17
PS4, Xbox One, PS3, Xbox 360

"If you asked me which I'd rather have – a new franchise mode or the improved line play that's now in the game, it's hard to ignore what I've actually experienced versus a hypothetical. The game is better because of it, and there's no going back."  —Matthew Kato

Phoenix Wright: Ace Attorney – Spirit of Justice
3DS

"While Spirit of Justice brings little novelty to the series and relies on a familiar gameplay system, it nonetheless offers a story full of intrigue and puzzles that are satisfying to solve." —Elise Favis

Shin Megami Tensei IV: Apocalypse
3DS

"Despite some minor quibbles, it stands out as one of the finest traditional JRPGs available on the 3DS, an easy choice for franchise veterans and a compelling entry point for someone looking to take a dark dip into something strange and striking."  —Daniel Tack

Destiny: Rise of Iron
PS4, Xbox One 

"This adventure through forgotten legends stands strong on its own, and continues an unbroken string of content drops that have each made Destiny a richer universe." —Matt Miller

Pokémon: Sun & Moon
3DS 

Sun & Moon feels significantly different from previous Pokémon games. X & Y may have marked the series’ biggest visual change, but Sun & Moon shows Game Freak is willing to re-examine Pokémon’s tenured mechanics in order to improve the game.—Kyle Hilliard 

Batman: The Telltale Series – Episode 4: Guardian of Gotham 
PS4, Xbox One, PS3, Xbox 360, PC, iOS, Android

"...this episode packs enough dramatic moments, character development, and entertaining action sequences to emerge as one of the best episodes in the series and one of the best experiences by Telltale in recent memory, period." —Javy Gwaltney

Steep
PS4, Xbox One, PC

"...Steep has a charm that transcends that narrow question through its world design, accessible gameplay, and transmission of a certain joie de vivre that itself is a hard concept to create and convey." —Matthew Kato

Final Fantasy XV
PS4, Xbox One

"Final Fantasy XV is unlike any RPG or open-world experience I’ve played before. It succeeds and struggles in finding its unique stance, but a few problematic designs don’t hold it back from being a hell of a journey." —Andrew Reiner

Mario & Luigi Paper Jam
3DS

"One of the nicest things I can say about the Mario & Luigi and Paper Mario games is how consistent they are at offering interesting and funny RPG experiences for those not necessarily inclined towards the genre. Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise."  —Kyle Hilliard

HEX: Shards of Fate
PC

"Hex lacks some of the features initially promised in the Kickstarter campaign, like multiplayer raids, guilds, mercenary allies, and “endgame” PvE content. Even without those features, it is a well-designed, robust digital trading card game with a wealth of exciting content offerings. With several sets that take advantage of the digital-only environment and an enjoyable campaign already available, the future looks incredibly bright for this card-slinging soiree." —Daniel Tack

Far Cry Primal
PS4, Xbox One, PC

"Don’t let the lack of a number fool you: This is a full Far Cry experience, with top-notch production and another massive open world to explore. The missions start to feel fairly similar after a while, usually requiring you to go to an area and grab something or kill everything. And even though you have access to a fairly robust toolbox, you can get through most of the situations by running headlong into battle, stabbing faces with your spear while your animal friend creates a diversion for you. Still, this is the first entry in the franchise that seems to truly support the way I play these games. It always felt a little strange to be a warrior who rocks a polo shirt, and Primal lets me live out the caveman fantasies that I frankly never knew I’d been harboring." —Jeff Cork

Stardew Valley
PC

"As my time with Stardew Valley came to a close, I felt a tinge of sadness. After nearly 25 hours with the game, I was worn out but also deeply appreciative of my time in the valley. Turning off the game was almost like leaving a second, smaller home, one filled with fond memories and good people. Though some quirks might unnecessarily keep players at arm’s length, those willing to grapple with the more arcane aspects of Stardew Valley are in for a world of delight." —Javy Gwaltney

Doom
PS4, Xbox One, PC

"Driven largely by its successful single-player campaign, Doom is a welcome return to form for the genre-defining franchise. By sticking to time-worn traditions in all the right places and deftly employing some modern flourishes, id has rediscovered what made this demon slaying series so successful."  —Matt Bertz

Total War: Warhammer
PC

"Total War: Warhammer is one of the best Total War games I’ve ever played, and fans of either franchise should find themselves with a winner here. Those looking for more historically rooted fare may find the fantasy over the top, but plenty of solid strategy lurks under the magic and mayhem." —Daniel Tack

Zero Time Dilemma
Vita, 3DS, PC

"The final chapter of the Zero Escape series is an excellent horror adventure both for fans and newcomers, allowing them to be storytellers in addition to players, defying time and fate to create their own twisted, macabre labyrinths." —Javy Gwaltney

Monster Hunter Generations
3DS

"Monster Hunter Generations offers some minor new tweaks to the franchise, but keeps the core completely intact, an easy winner for series veterans and the best point of entry for a new player looking to cut their teeth on some challenging creatures." —Daniel Tack

FIFA 17
PS4, Xbox One, PS3, Xbox 360, PC

"The Journey isn't the be-all-end-all of FIFA 17. It's a good start that adds to the game despite its flaws, while the title is anchored by the overall gameplay and other modes." —Matthew Kato

Picross 3D Round 2
3DS

"Picross 3D Round 2 is more complicated than the previous 3D Picross, but its changes add worthwhile challenge without venturing into the world of over-complication." —Kyle Hilliard

Dead Rising 4
Xbox One, PC

"In many ways, this is the game that people who just wanted to be a one-man zombie wrecking crew were probably hoping for all along." —Jeff Cork 

Be sure to click on the blue game titles to jump to the full review text.

Nav: SILVER | GOLD | PLATINUM

Dragon's Dogma, Devil May Cry Director Hints At Upcoming Game Announcement

$
0
0

You may not know who Ideaki Itsuno is, but if you're a fan of Capcom, you've probably come across his work. He's directed a number of the publisher's best titles, including Devil May Cry 3, Capcom Vs. SNK 2, and, most recently, Dragon's Dogma. Itsuno has a strong track record, but we haven't heard about what he's been working on since the Dark Arisen expansion for Dragon's Dogma came out in 2013. We may soon find out, however.

Today Itsuno teased on Twitter that he will "exert myself in order to announce a new game this year." By "this year," of course, he means 2017, since Japan has already crossed over into the new year.

What the game will be remains to be seen, but hopefully, we'll find out soon.

[Source: Twitter]

 

Our Take
Considering Itsuno mentioned this is new game he's working on, I think we can rule out the return of the mysterious Deep Down project Capcom's been silent about for quite some time now. While a new Devil May Cry or Dragon's Dogma seems likely (Itsuno served as supervising director on DmC: Devil May Cry, too), I'd really like a new Capcom Vs. SNK 3. Or Street Fighter Alpha 4. The time is now! What do you all think the new game will be? 

The Best Achievements And Trophies Of 2016

$
0
0

Whether you love them, hate them, or forget they exist until they pop on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam games. I fall into the love camp, and these are some of my favorites from 2015.

The achievements and trophies I find most interesting aren't the ones that mark your progress in a storyline or reward you for attaining a certain number of headshots. I like the ones that force you to think outside of the normal functions of the game or reward you for doing something weird.

Follow the links to see 2011, 2012, 2013, 2014, and 2015 best achievements and trophies.

(Please visit the site to view this media)

The Last Guardian
Fumito Ueda’s latest does little to embrace the charm of Trophies, as most are related to doing certain things a certain number of times. There is one, however, that caught me off-guard and it’s something I am glad was included.

The Call of Nature - Catch Trico... in the act.

Watch Dogs 2
One of these achievements is very nice and embraces the weird meme culture overlap between the game and dogs. The other is the epitome of an awful person, which makes it pretty funny.

Doggyland - Pet 10 dogs
Hold My Hair - Take a picture of someone vomiting

Dead Rising 4
I like this one because it plays into Frank's characterization. I could see him doing this, saying the line, and then looking around expectedly for a laugh, only to be disappointed.

Stop Hitting Yourself - Kill a zombie with a hunk of  meat

Hyper Light Drifter
Most of Hyper Light Drifters other achievements play into the game's absurd difficulty. Playing the game without dying, for example, is a hilarious seemingly impossible joke. Natural Leader is a strange one, because you just stand next to snail found in town and take in the moment.

Natural Leader - Tame a certain wild creature...

(Please visit the site to view this media)

Uncharted 4: A Thief's End
Stage Fright, in particular, is one of my favorites of the year. It plays off one of the game's stage demos where something went wrong. Right when the demo started Nate just stood there doing nothing for far too long. If you re-enact the demo, you get a Trophy. It shows Naught Dog has a sense of humor it is happy to embrace.

Marco Polo Returns! - Play in the ocean near the sunken ship
Stage Fright - Just prior to City Chase, stand perfectly still for 30 seconds (stage demo fail)
Glamour Shot - Take a photo of Sully

Titanfall 2
I'm a sucker for a subtle Ghostbusters reference. Also, the robot you take the Arc Tool from, M3rvin, changes his expression to a sad smiley instantly launching him into meme heaven.

Unlicensed Nuclear Accelerator - Found the Arc Tool

Gears of War 4
This achievement requires team work. You have to pull someone over a barrier, and then your co-op partner must quickly perform a melee execution. "Yanked and shanked" also just has a nice rhythm to it.

Whoomp, There It Is! - They Yanked, you Shanked

Dishonored 2
Redirecting a bullet back to the shooter is a rare skill, and one that is hugely rewarding to pull off. Most won't grab this skill on their first playthrough of Dishonred 2, making it special.

Fatal Redirect - Kill an enemy with their own bullet

Firewatch
Two indie games this year had achievements related to finding and interacting with pets.

Love Turts - Adopted a turtle as a pet. The average lifespan of a box turtle is fifty years. It will outlive you.

Quantum Break
This sequence is entirely skippable early in Quantum Break, but it's a nice little character moment for both the game's antagonist and protagonist. Plus, it means you get to hear more from Aidan Gillen, who is a highlight.

Marketing Spiel - You let Paul do his thing.

Far Cry Primal
I appreciate Ubisoft's insistence on connecting Far Cry to Assassin's Creed, even tangentially.

Kanda Of Faith - Climb to the peak of Pardaku Lookout and leap off.

The Division
Much like the Uncharted Trophy that called out one of its on-stage demos, an early Division demo took special care to point out that you can close car doors while in combat. It was a strange moment to highlight, and it was nice to see it called out as an achievement.

Shut That Door - Close a car door whilst in cover.

Lego Star Wars: The Force Awakens
Lego Star Wars' achievements are full of little nods to The Force Awakens as well as the larger Star Wars universe. These are a few off the beaten path that made me chuckle.

Anything Else? - Destroy all computer terminals in Starkiller Shield Room as Kylo Ren
Stormtrooper Syndrome - Miss your target 10 times in a blaster battle
Hey! That's Miiiiiiine! - Play as Unkar Plutt on the Millennium Falcon

Memories That Remain: So Long 2016.

$
0
0

100 blogs, 31 community writing challenges included and 66 games beaten in 2016, wow, I didn't see all that coming at all. Perhaps the best thing of them all was my grow not only as a gamer nor a writer, but as a person. Turning 22 didn't matter as much as I still don't see myself getting old, but it sure put me in a road which I must take whether I want it or not: think and work for my future, this time for sure.

Last February, I got a job in the weirdest way: an acquaintance (now boss) asked to work with her out of the sudden. Worried, nervous and with absolutely no experience at all, I started working as an English Teacher on Saturday mornings, and even though at the beginning I wanted to quit due to my self low confidence, seeing my student's progression have kept me going. Truth be told, my career is all about this: being a teacher and all that, but I don't actually want this to be my ideal job. At some point is sad, but that is what I have to follow now, for the sake of all my time at college. I like teaching, yes, but the side quest I took 3 years ago (writing here) seems like a career I would have chosen in an ideal country. But that's life, and I would be a coward if not even trying what I once convinced my parents before choosing what to do with my life.

On a brighter side, there's college. I'm finally on the semifinals (last subject before my internships) and I would have gotten this far if it weren't by how video games have shaped my life. Seriously, The Legend of Zelda Ocarina of Time, Persona 4 and Resident Evil 2, they all guide me to pursue my learning of English, and it all has been quite the ride. From highs and lows, this is how my life has turned out to be, and again, writing here is a plus I didn't expect but that I'm glad I took.

Going personal, this year marked my 6 years anniversary with my girlfriend. Even though we're not thinking of getting married nor having kids, our grow as a couple has been perhaps one of the weirdest and funniest I have ever seen. Playing games together, watching random movies while I fall sleep easily and just being us, that couple completely different from the rest is what has kept us together for so long. Sometimes, I dream about how are we going to fare when our kids are around us, but I just know we will handle the situation.

Also, there's gaming, but I have already covered it pretty much in all of my other blogs. Seriously, how to forget the hardships of Ninja Gaiden? The jumping of both Mario and Crash? Even the grinding in Final Fantasy 5, 7 and 9, all those moments in gaming entertained me a lot to be true. Those 66 games, along with the many feelings I had with them, are going to be cherished for a long time to come.

Finally, there's my writing here at Gameinformer. Counting this last blog of mine for this year, the mark goes up to 100 blogs, not including the 31 community writing challenges I wrote, that would be 131 blogs written by this tiny hands how have found something else to do in their free time besides from playing. It all has come down to this, me here writing before new years eve here in my country as fast as I can now that I know, to almost perfection the location of all the letters in a keyboard, be it big or small. Still, those silly mistakes I often commit are also part of this memory. As English is my second language, perfection is still a long road ahead, but that's why I want to keep on learning, I want to keep on writing and I want to keep playing video games: the source of many of my skills since 2009.

Happy New Year Everyone.

Thanks for Reading.

Video Game Trends That Haven't Gone Away

$
0
0

With 2016 officially gone and 2017 upon us, it's natural to look at where we are and what got us here. The past is prologue as they say, and that applies to video games. Taking a look back at some of the summations in our year-end issues of Game Informer reminds me that the past is all around us.

Combing through the last six or so years of Game Informer Magazine's year-end awards, I was not only reminded of how many great games we've been spoiled with in that time, but some of the events that were important at the time, and which are still big issues today.

Japanese Development– "Floundering Japanese Development" was number 6 on our Disappointments list for this year, highlighted by Keiji Inafune's broadside against the stagnant Japanese development industry and the ascendency of the West. Inafune was right on the mark at the time, and sadly, it's a situation that still largely persists.

John Marston/Ezio Auditore– Ezio debuted the year before in Assassin's Creed II, but he was awesome enough to rank number 2 in our Heroes list for his work in Assassin's Creed: Brotherhood. Number 1? Red Dead Redemption's John Marston, of course. There have been plenty of video game heroes since this pair, but even today Ezio and Marston would be very hard to top. For many Assassin's Creed fans and casual players alike, the series hasn't successfully replaced Ezio, and Marston was a big part of how beloved Rockstar's reboot of the Red Dead franchise was. Number four on that year's Heroes list? Mass Effect 2's Commander Shepard.

Minecraft– The game's alpha phase was so successful it landed in our Top 10 Moments list. You know how the rest turned out.

The Patch Crutch– There used to be a time when you could buy a game, put it in your system, and you'd be ready to go. 2010 seemed to be the realization that it was never going to be this simple again. With companies relying more and more on consumers having their consoles constantly connected to the network, titles were released that needed a day one or post-launch patch. Some times these added features, but often times they were necessary just to play the game as intended. Sadly, since this time, we've become numb to the whole rigmarole.

Online Passes– As publishers became more and more worried about losing potential revenue via secondary sales [Full Disclosure – Game Informer is owned by retailer GameStop], some publishers turned to online passes to grab some of the second-hand cash. Gamers purchasing used games had to buy these passes from publishers before they could access the game's online features. Thankfully these have been mostly phased out, but after online passes, and then the Xbox One's initial attempt to impose game DRM and limit sharing, gamers still fear companies' DRM and control over games post-purchase.

Remasters/Reissues Emerge– With the predominance of HD, this year-end category makes its debut as games like Halo: Combat Evolved Anniversary, God of War: Origins, and Resident Evil 4 HD are redone and re-presented to the public. Since this time, the practice has become an expected and welcome way to make what was old new again.

LucasArts Goes Over To The Disney Dark Side– LucasArts hasn't always put out the greatest games, but there was always hope that a company with licenses like Star Wars and Indiana Jones could see itself to better days. When Disney took over and said that it wasn't going to get mired in game development, but instead license out its properties, nobody knew what to expect. Over four years later, the exact video game fate of one of entertainment's biggest brands – Star Wars – remains up in the air, depending on your outlook. EA is in control of Star Wars video games, but as the mixed opinions of Star Wars Battlefront illustrate, the jury is still out on whether EA's stewardship is a boon for the brand. With more games on the horizon from EA, the true effect of LucasArts' exit from the industry is still TBD.

The Walking Dead– With relatively simple graphics and gameplay, but with an engrossing story and characters, this series took the world by storm. It put Telltale firmly on the map, entrenching its episodic structure, and enabled the company to expand its approach to myriad other licenses like Game of Thrones, Batman, Minecraft, and Borderlands. The Walking Dead's third season has just begun and is already off to a strong start.

Alternate Funding– In 2012 Kickstarter and other alternate funding methods were the talk of the industry, seemingly showing a way for indies to acquire money for projects by appealing directly to fans. While games have been funded by these methods, it hasn't altered the publisher/developer landscape to the point that many had hoped. Still, the continued existence of titles like Shenmue III and Star Citizen prove that fans' voice can be powerful.

NBA Live 13 Canceled– ...marking the second time in three years that EA didn't put out an NBA Live title. This sparked a huge makeover for the franchise that it still hasn't recovered from. While EA put out NBA Live 16 in 2015, there was no console basketball title from the company in 2016. This from a company where yearly, major licensed sports titles like FIFA and Madden are big parts of EA's overall identity.

EA Drops Out of College Football– The victim of legal wranglings between multiple armies of lawyers, suffice it to say that EA has bowed out of the college football business until the NCAA sorts out the status of its student athletes and all the lawsuits therein. Not only are football fans extremely thirsty for the return of college football, the whole situation only highlights the importance of licenses to companies like EA, their expense, and how it even prevents those games/companies that don't have them from grabbing gamers' attention.

Grand Theft Auto V Releases– Not only was this a much-awaited release of a mammoth franchise at the time, Rockstar's support of the game since then is nothing short of amazing. While the delay of online co-op missions was a running joke after the game came out, the title itself has seen countless free updates that include all sorts of events, modes, weapons, customization options, and untold reasons to return/stay in the sandbox world. Rockstar's support of the game has been exemplary.

Xbox One Changes Course– Microsoft's initial decision to require an online connection and limit game sharing for the Xbox One did not help the public's perception of the system when it launched in 2013 even though Microsoft reversed course after much outcry. I believe this perception hampered the system out of the gate, and it's only until this year – when the Xbox One led domestic retail sales for four months – that the Xbox One has started to make up ground on the PS4.

Pro Gaming– Pro gaming made our Top 10 list of 2013's Successes, after years of everyone hearing how big the prize pools and crowds were getting. Since then companies like Electronic Arts have committed to eSports in their games, and with as mainstream as it's become, we still don't know if we've seen its true limit.

The Oculus Rift and VR Gaming– After a successful Kickstarter campaign in 2012, the Rift development kit was released in 2013 and gained momentum – signaling a new era in the attempt to bring VR to the masses. While that ultimate goal still hasn't been reached, VR is closer than it's ever been to merging quality with a relatively affordable price point.

Games as a Service– We included this category for the first time, celebrating titles like Dota 2 and League of Legends that have continued to evolve long after their initial release, rewarding players and constantly offering incentives to return. Since then, titles like Hearthstone have only further proven the validity of this model, and console franchise like Destiny have openly adopted it with microtransactions without turning off its loyal fanbase.

New Year, New U: Let's Talk Respawns

$
0
0

It’s happened to all of us: We gear up with our best equipment and step into the room filled with enemies; prepared to engage in a battle where decimate our opponents and look super cool while doing so. Except as we enter, we’re immediately outnumbered, killed, and must restart at the last checkpoint.

Death is an integral part of video games. It determines our progress, skill, readiness. It helps us learn and  measures multiple other factors. Get killed by that level 45 loader? It’s probably because you were only a level 16 using a basic pistol with no corrosive elements. Roll off a cliff to dodge a wolf? You should probably use your shield next time.

But perhaps less known than the art of death is the art of the respawn.

I’ve found that respawning takes three different forms usually: Random respawn, current respawn, and checkpoints.

Random Respawn

A random respawn can usually be found in online multiplayer games. When you die, you respawn at one of the spawn points on the map randomly (unless you play a game that lets you choose where you respawn, such as classic Battlefront as shown below).

Current Respawn


A current respawn is more often found in beat em ups: think Castle Crashers or Scott Pilgrim. If you have a life when you die in these games, you will respawn at the same point you died. If you run out of lives you restart the level.

Checkpoints


A checkpoint is the most common form of respawning, found in everything from platformers to shooters. Once you reach a certain point in progression through a level, you’ll often come across something in the environment that saves your progress and places you back there upon your death. Some games, such as Shovel Knight (pictured above) have checkpoints that can be avoided or destroyed entirely, so that the level must be accomplished in one run.

Games can also have “unique death reactions”. This means that the game will respond to your demise either in general or in certain points. This is seen in the New U respawn stations throughout the Borderlands series, as well as certain moments in the Portal franchise (think of the achievement you get for trusting Glad0s in Portal 2’s chase scene), and other games going for a humorous tone. These respawns help alleviate the frustrations a player can feel when they’ve just died to the same enemy 4 times in a row. Reaction respawns also add to a game’s memorability (partially why the two games I used as examples are iconic).

 

What are your favorite video game respawns? Are there any types I missed? Let me know in the comments below, and thank you for reading.


Reader Discussion: What Is Your Most Anticipated Game Of 2017?

$
0
0

2016 brought us several quality games, including titles that were long-awaited for fans such as Final Fantasy XV and The Last Guardian. Overwatch was one of the biggest hits of the year, and Uncharted 4 gave us a satisfying end to Nathan Drake's story. Today marks the start of a new year, and gamers have a lot to look forward to as we head into 2017.

What 2017 video game are you most excited for? Are you looking forward to Legend of Zelda: Breath of the Wild? Ubisoft's For Honor? As for me, I'm most looking forward to next year's RPGs, such as Horizon Zero Dawn and Persona 5. Horizon has such a neat premise with its mix of a primitive setting with advanced technology, and Persona 5 is something I'm incredibly excited since I'm a fan of the series.

You can head here to see our growing list of announced 2017 video games and their release dates. Let us know in the comments below what game you're most looking forward to!

Final Fantasy XV and Breaking the Male Code

$
0
0

Final Fantasy is truly a special and bold video game series.  While it has stumbled a bit over the course of its 30 year history, its willingness to create a new universe, cast, style of gameplay, and story theme with each new installment is nothing short of admirable.  While there are a handful of direct sequels and and spin-offs that cash in on the popularity of some of its characters, for the most part Final Fantasy always demonstrates a desire to try something new with each new main installment, and in an industry full of derivativesequels that's a wonderful thing, and as a result, a lot of people attribute a different Final Fantasy game to being their favorite.

After a rocky decade long development phase, the newest installment in the series, Final Fantasy XV has released, and it is undoubtedly a flawed game.  Its side quests are often nothing more than repetitive fetch quests, and some of its story beats could have used further elaboration for example.  Yet in spite of this, it has emerged as by far and away my favorite installment in the three decade old franchise, and this is in large part due to its cast of characters.  Final Fantasy XV stars four male heroes who are already great friends before the start of the game.  While some bemoaned the lack of female party members, I actually feel that the focus on intimate male bonds is something that up until now has sorely been underrepresented in video games.

In Robert Garfield's wonderful book "Breaking the Male Code:  Unlocking the Power of Friendship," the author explores how we still live in a society that has a strong idea of how men ought to behave in the company of others.  Men are generally expected to be strong and stoic - the rock that always remains firm in the face of the turbulent storm that is life.  As a result, many men are discouraged from bearing their true emotions to others, causing many to feel isolated and lonely even if on the outside they appear to have plenty of "friends."  The best example of this is the stigma that men are not expected to cry, but it can also be seen in how many males are more willing to talk about superficial subjects than intimate ones with the majority of their friends.

This has also impacted how men are portrayed in video games, as they are often strong, stoic, and unyielding, typically only demonstrating intimacy in the presence of a female love interest.  Final Fantasy XV completely shatters this portrayal in the best possible way.  Protagonists Noctis, Gladiolus, Ignis, and Prompto share an intimate bond not often seen between male characters in video games.  Sure, they have fun together; they rant about how much they like Chocobos or Cup Noodle (in the most shameless yet glorious video game product placement ever), but they also aren't afraid to talk about their emotions with one another.

One of Final Fantasy XV's big themes is that being the "Chosen One," frankly kind of sucks.  Most video games put us in the shoes of a character who is "special," chosen to fulfill a great destiny, which gives us on an excuse to go on fun and unforgettable adventures.  However, being the Chosen One also often brings with it great responsibility and denies someone the chance to live a normal life.  This is reflected in the main character Noctis' character arc.  He is royalty of his country, and his destiny is to ascend the throne after his father's passing and save the world from ensuing plague and demons.  But Noctis simply doesn't want to.  He'd much rather live his life travelling the country alongside his friends casually fishing and going on adventures.  Noctis informs his friends of this on several occasions, hoping that the road trip across Eos they are partaking in never has to end.  In response to this, Ignis and Prompto empathize with him in rather touching ways, and Gladiolus shows him the tough love needed to help him "grow up" and come to terms with his responsibility as king.

Another great example with this has to do with the root of Prompto's character.  On the surface, Prompto is the "doofy best friend" JRPG archetype, cracking unrelenting jokes and sarcastic quips throughout the main campaign.  Some find his dialogue grating, but I personally found his humor refreshing, especially as it adds levity to some of the darker portions of the narrative.  Yet in a rather touching, optional scene at a motel, Prompto confides in Noctis that he is actually suffering from great feelings of inadequacy and isolation on the inside.  Gladiolus was chosen to accompany Noctis on his journey because he possesses great strength and people skills, and is a sworn bodyguard, brother, and friend of Noctis.  Ignis is not only a childhood friend of Noctis, but has served the royal family since a young age, and is a skilled chef, tactician, and driver (well, mostly).  Prompto... can take good selfies.  He's the odd man out in the group in that he was only chosen to travel with Noctis because he is his best friend.  Prompto lives in constant fear that he doesn't belong, nor deserve to accompany Noctis as a result of this.  And in response, Noctis tells Prompto that being his friend is more than enough to justify his place on their adventure.

It's a very sweet scene that adds layers of depth to Prompto's character.  You realize that he only acts like a jokester because he feels like levity is the only thing he can truly contribute to the group, and is actually struggling with his self-esteem on the inside.  His confession of this to Noctis is a rare scene in an industry that typically depicts men as battle hardened, emotionless warriors.

(Please visit the site to view this media)

Final Fantasy XV's cast in many ways felt like the friends I didn't have growing up.  Whether we were hunting down royal tombs or playing smartphone games, the wonderful writing, voice acting, scenarios, and animations did wonders to making all four of the main characters feel like real people who genuinely cared about one another.  I knew that I liked these characters a lot while playing the game, but it wasn't until the ending that I realized how much they truly meant to me.

SPOILERS FOR THE END OF FINAL FANTASY XV IN THE NEXT TWO PARAGRAPHS AND VIDEO DON'T SAY I DIDN'T WARN YOU

At the end of the game, it is revealed that part of Noctis' destiny is to sacrifice his life in order to banish never-ending darkness and demon waves from the world.  After he is forced into isolation for ten years, Noctis reunites with his friends and informs them of this.  They sit around a campfire one last time and shed tears together, knowing it is the last time they will ever be together as a group.  This scene, coupled with the absolutely beautiful cover of Stand By Me that plays during the credits actually drove me to tears as well.

I grew so attached to the cast of Final Fantasy XV while playing.  I saw myself in Noctis.  And his rare bond with his friends was depicted in such a genuine and heartfelt way, that seeing them come to terms with Noctis' ensuing death was an incredibly emotional moment.

(Please visit the site to view this media)

Final Fantasy XV was a rare, special, and beautiful game.  All the time I spent carrying out lame fetch quests and trying to make sense of some of the story beats completely dissolved in the wake of an absolute emotional gut punch of an ending.  Simply put, Final Fantasy XV's all male cast was a phenomenal decision on the part of Square Enix, as they've depicted intimate male relationships that are both underrepresented in fiction, and tragically few and far between in real life.

Some day, ten years from now, Final Fantasy XVI may be a thing.  But Square Enix has quite a task ahead of itself if it wants to replace Final Fantasy XV as my favorite game in the series.  If you're a fan of RPGs, or strong character writing in general, I urge you to play Final Fantasy XV for yourself to experience a refreshing new take on male friendship.

Have you finished Final Fantasy XV?  What are your thoughts on the cast?  Am I the only one that likes Prompto?  Sound off in the comments below, and happy gaming!

Guess that Game (January 2017)...

$
0
0

Once again it's a new Guess that Game but this time it's also the first one of a brand new year! I hope everyone was able to have a good time with family or friends over the holiday season.

Allow me to welcome you to Guess that Game, a monthly feature loosely based off of the game of 20 Questions. The first thing you might want to do is make sure you are viewing this with the website lights turned on (the switch is located at the top of the website near the search box). If you don't...the clues and answer might be inadvertently revealed as you read this.

However, instead of each of you asking me 20 questions, I have come up with 20 clues about a game whose identity you are trying to guess. The clues start out rather generic and progressively get more revealing, so if you have to read all of the clues, the answer should be fairly obvious by the end (or if you read only the 20thclue, you have a fairly good chance of guessing it, but that kind of defeats the purpose). Your goal is to guess the game after reading as few of the clues as possible starting in numerical order with Clue #01.

NOTICE: Of course I have no way of verifying the integrity of your answer, so should you choose to leave a comment with your score, it is based off of the honor system. I'll take you at your word.

Now, you might notice that except for Clue #1, the rest of them are blank. How are you supposed to read the rest of them? Ah, using the magic of technology...the clues are there, however the font is white so the text appears invisible. In order to view them, all you have to do is highlight the text by clicking and holding the cursor on the text and dragging the cursor over each clue. This is an extremely easy process that most of you are undoubtedly familiar with. Oh, as a reminder - if you're viewing the GI website with the lights off, obviously this isn't going to work since the font color is reversed. I recommend turning the lights on when viewing this blog.

The same concept applies to the answer which is found at the very end of the blog.

 

With that said let's jump right into the clues!

Good luck, you'll need it!

GOAL: Guess the game by reading as few of the clues as possible, starting at #1.

CLUES:

1. This game came out waaaaay back in the 90's. (Wow so ancient!)

2. It was the start of a new game series.

3. The game is split up into different episodes.

4. There were secret areas to find scattered throughout the levels.

5. The game originally released as shareware.

6. It was possible to play a few multiplayer modes in the game.

7. The game only had 10 different enemies for players to kill.

8. This game featured full texture mapping of all surfaces.

9. This game also had varying light levels that helped create unique atmospheres.

10. Players would have to unlock doors by finding the correct key or switch to open them.

11. There were only 8 weapons players could use throughout the game including a shotgun a rocket launcher and more.

12. There has been a film adaptation of this game that was not well received.

13. Players could see their face react to the environment as well as change as they took more damage.

14. This game's series continues on to this day and there are even new games that have released on today's consoles from this series.

15. This game has generally been considered one of the most influential games of all time.

16. This game was said to be installed on more computers than Windows 95 was installed on computers.

17. The game is considered a sci-fi, first person shooter, horror game.

18. This game has been modded to run on just about everything imaginable including things like calculators, digital cameras, Oscilloscopes and many more.

19. The main character of this game and series has technically never actually had a real name although he has been referred to as Flynn Taggart.

20. John Romero and John Carmack are generally known for their work on this game.

CONCLUSION:

So, how did you do? Star Wars edition!

You're Han Solo! (He's honestly way cooler than a Jedi) (1-5 clues)

You're a Jedi warrior!  (6 - 10 clues)

You're a bounty hunter, hunting dangerous criminals to the ends of the galaxy! (11 - 15 clues)

You fell into the Sarlacc's pit and got eaten... (16 - 20 clues)

Possibly a much harder Guess that Game than usual but maybe there are some people who will be able to guess it fairly early on.

ANSWER BELOW:

DOOM (original DOOM from 1993)

Until next time, Game Informer

Regards

 

Want more Guess that Game in your life? Check out last month's entry here!

Here Are The Winners Of The First Ever Steam Awards

$
0
0

Valve's first ever Steam Awards runs from December 22 to January 2. The winners, which were voted on by users, were announced yesterday. Rather than looking at 2016's best games, the Steam Awards encompasses games from the last several years.

You can click here or check below to see the list of winners. Game Informer's top games of 2016 will be announced in the upcoming February issue, which hits in early January.

  • Villain Most in Need of a Hug: Portal 2
  • I Thought This Game Was Cool Before It Won an Award: Euro Truck Simulator 2
  • Test of Time: The Elder Scrolls V: Skyrim
  • Just 5 More Minutes: Counter-Strike: Global Offensive
  • Whoooaaaaaaa, dude!: Grand Theft Auto V
  • Game Within a Game: Grand Theft Auto V
  • I'm Not Crying, There's Something in My Eye: The Walking Dead
  • Best Use of a Farm Animal: Goat Simulator
  • Boom Boom: Doom
  • Love/Hate Relationship: Dark Souls III
  • Sit Back and Relax: Euro Truck Simulator 2
  • Better With Friends: Left 4 Dead 2

[Source: Steam]

 

Our Take
The winners of the Steam Awards were picked by the community, but it's still strange to see some of Valve's own games on there. What I find even stranger is that most of these aren't new releases, but I suppose this is a way to highlight some of the better titles that Steam has to offer. Even so, there isn't much on this list that stands out, with most being generic picks and some seeming shoehorned in with a silly category. At least the category names are amusing.

The Games Andrew Reiner Finished In 2016

$
0
0

Something remarkable happened in 2016: My four-year-old daughter became engrossed in console games. Thanks to her growing interesting in my favorite entertainment medium, I saw a number games through to the end that I normally wouldn't have, but I'm glad I did. The two good games she had me play were Unravel, the yarn-based platformer, and Lumo, an isometic puzzle-platformer that she ended up calling "Witch Game" since the protagonist looks like an adorable little magic caster. She also made me play one terrible game: Snoopy's Grand Adventure, which may be one of the most uninspired things to ever use Charles Schulz's character.

My backlog for games I wanted to finish during 2016 is sizable, but I knocked out most of the games that I felt I needed to play – the big triple A releases, the beloved indie darlings, and even some of the weird crap Javy Gwaltney recommended. The debut of my column, Science-Fiction Weekly, also led to the exploration and enjoyment of two other titles Game Informer likely would not have reviewed: The Turing Test, which is in consideration for our Top 50 Games of the Year list (hitting in the February issue), and Valley. Capcom's Stephanie Palermo also reinvigorated my interest in classic adventure gaming through her Top 5 Games of 2015 list. I was baffled by the inclusion of Goosebumps: The Game, and decided to venture into it to see why she was raving about it. I had a good time with it, but found myself wanting more experiences like it. The outlet I found to scratch this itch is a development studio named Artifex Mundi. Nightmares from the Deep, Enigmatic, Clockwork Tales are all titles created by this studio that I enjoyed the living hell out of. Are they great games? No, but they are good fun, offering a wide variety of puzzles, and campy stories rivaling Overblood's. If you're interested in these titles, the best versions are on Xbox One.

The biggest release I didn't get to was The Witcher 3: Blood & Wine. I know it's just an expansion, but I just couldn't find a nice 30-hour window to devote to it. The three games I played the most are Overwatch, Clash Royale, Pokémon Go. Yes, two mobile games, both are likely making my personal Top 10 list (which you can read about in the soon-to-be-released February issue). My total games finished for the year? A respectable 57, second only to 2011's whopping 70.

As always, feel free to jot down the lists of games you completed in 2016 in the comments section below. There are no rules here, just games that you finished between January 1 and December 31.

Batman: Arkham Knight (second time and all DLC)
Batman: Arkham VR
Batman: A Telltale Series
Beyond Good and Evil (second time)
Broken Sword 5: The Serpent's Curse
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
Clockwork Tales: Of Glass and Ink
Dark Souls III
Deus Ex: Mankind Divided
Dishonored 2
Doom
Edge of Nowhere
Enigmatis: The Ghosts of Maple Creek
Enigmatis 2: The Mists of Ravenwood
Far Cry Primal
Final Fantasy XV
Firewatch
Forza Horizon 3
Fragments of Him
Fru
Gears of War 4
Goosebumps: The Game
Grim Legends: The Forsaken Bride
Heroes Reborn: Gemini
Hyper Light Drifter
Inside
Just Cause 3: Sky Fortress
Lego Marvel Avengers
LEGO Star Wars: The Force Awakens
Lovers in a Dangerous Spacetime
Lucky's Tale
Lumo
Mafia III
Manual Samuel
Mighty No. 9
Nightmares from the Deep: Cursed Heart
Nightmares from the Deep 2: The Siren's Curse
Overcooked
Oxenfree
The Park
Quantum Break
Ratchet & Clank
Sherlock Holmes: The Devil's Daughter
Skylanders Imaginators
Snoopy's Grand Adventure
Song of the Deep
Star Wars Battlefront: X-Wing VR Mission
Superhot
Titanfall 2
The Turing Test
Uncharted 4: A Thief's End
Unravel
Valley
Virginia
Watch Dogs 2
Whispering Willows

By the Years:
2016 – 57
2015– 52
2014– 45
2013– 48
2012– 48
2011– 70

Top 10 Board Games I've Played in 2016 - Part 2

$
0
0

I played a lot of board games in 2016. Not as many as some people...

but a fair number. I think my total of games played face-to-face was 87 or something like that.

As explained in the first part of this Top 10 list, these are the top 10 games that I played in 2016. They are not necessarily games that came out in 2016, but ones I played this year.

They do not include any games that I only played online or on iOS. I must have played the game at least once face to face to include it.

Without further adieu, here's the top 5!

 

5) Pandemic: the Cure

 

I have only played the original Pandemic, with the cards, once. It was ok. I enjoyed it, but am not driven to play it again. 

For some reason, the dice version of this game just blows me away.

You're still trying to cure four diseases as you travel the world, but the dice game just intrigues me like the original never did.

Each player is given a role, such as Dispatcher or Containment Specialist, and each role comes with its own set of dice.

The world is divided into six regions, with all players starting on Region 1 (North America). On your turn, you roll your dice, and they give you various abilities (or you could roll a biohazard symbol, which you can't re-roll and which advances the biohazard track, which is bad).

You can reroll as much as you want to get the dice you want, as long as you don't roll biohazards. A ship allows you to move to an adjacent region, a plane to any region. A syringe lets you "treat" one disease die that's in your region, etc. Each role also has a special die result as well, such as the Dispatcher's helicopter which lets her move anybody to any region once, at any time (even on their turn). 

You can then try to cure a disease if you have enough dice contained to roll 13+ on them. 

Once you're done with your actions, you pull a number of disease dice equal to the number on the biohazard track (I told you they were bad) and roll them. You place them in the regions that you rolled, and if there are four or more of any one colour dice in the region, an outbreak happens. The extra dice move to the next region, which could cause more outbreaks. Move the outbreak track up one for each outbreak, and if you reach 8, you lose! If the biohazard track reaches the end, you lose! If you run out of disease dice in the bag, you lose!

There are so many ways to lose this game, but only one way to win: cure all four diseases.

This game doesn't take a lot of time to set up and there is a lot of player interaction. I just love it, as it's difficult but not so difficult that it discourages you from playing (we've won about 40% of the time). It does depend on the roles a little bit, as some work better with others. A bad combination can sink you.

But it's easy enough to try it and see how the combination works and then reset it once you lose.

I'm anxious to get the expansion (Experimental Meds) to the table, as I haven't had a chance yet.

But this is a phenomenal game.

 

4) The Prodigals Club

The Prodigals Club is a sequel to Last Will, and the latter game can even be included as part of the former.

In this game, you and your friends are trying to make yourself as loathed as possible in up to three different areas of VIctorian England society: Money, Politics, and Social (you don't have to play with all three, though doing so is the best)

You start out high in each area, but through playing cards and doing various actions, you can affect your standing, hopefully all the way to the bottom!

Socially, for example, you are trying to lower your status with four different friends.

You want these levels to be as low as possible. Politically, you want your vote total to be very low, or even in the negatives. And financially, of course, you want to be broke, or as close to it as possible.

The trick is that you can't concentrate on just one area, because your final score is the highest of your three scores. So if you plunged your social status into the negatives and your vote total into the negatives, but you still have 50 pound markers, then your score is 50 and you're not going to win.

I love the intricacies of how the cards play off of each other. Some cards will affect all three areas, some give you a choice. You can place helpers on your play area that will cost you (which is a good thing) something from one of the areas.

It's kind of a complicated game, or at least it looks like it. But when you're in the middle of it, it is quite intuitive and we managed to play a good game with 5 people even though none of us had really played it before (I had played it once, months ago). 

It's always a lot of fun, and that's why it's in my top 5.

 

3) Firefly

As you can see from the picture, Firefly is a table hog. That's why it doesn't get to the table that often.

And I can't even say it's a great game, but the reason it's in my top 3 is because it's just so damned much fun to play! It helps if you're a fan of the Firefly universe, but it's not necessary.

In this game, you choose a leader and a ship, and then you're going around the 'Verse doing jobs, getting paid, misbehaving and trying to fulfill the goals of the story card that you've decided to play.

Some story cards have a series of goals that you have to do, others are just getting to a set amount of money, but they're all fun. You have to put together a decent crew and set of gear, which you can buy at supply planets. Jobs from the various contacts will get you money, assuming you don't botch the job and get a warrant. 

The board is quite expansive (the base game is fine, but the two expansions that add to the map make this game much more fun to play), there are tons of decks of cards to shuffle, and setup can be a real pain.

But in this case, I don't care. I love trying to put my crew together and do some jobs. It's just a lot of fun.

Some say the game is too long, and it can be if players are trying to misbehave before they have the crew/gear for it. But game length can be mitigated by efficient playing, such as looking at the discard pile of where you're shopping before it's your turn. Or having the next person play while you're finishing your buys. 

This game has very few "meh" reactions. You either love it or you hate it.

I love it.

 

2) Castles of Burgundy

Castles of Burgundy is a Stefan Feld classic. Basically, you are trying to build up your fiefdom (or whatever you want to call it) and score points while doing it. Each player rolls two dice, and then in turn order, they either take a tile from the area of the board matching one of their dice. Or you can spend a worker (if you have one) to adjust a die up or down, one pip per worker. Say you want that Castle that's on the "2" area, but you only have two "4s". You can spend two workers to get that Castle.

You can hold up to three tiles on your area, but eventually you have to spend a die to move one of those tiles to your fiefdom, into a space with the same number as one of your dice. As you fill areas of the same colour, you get points.

You can also sell goods that you have obtained by placing water tiles, and you get points for that. You get bonus points tiles if you are the first (or second) to fill all spaces in your fiefdom of the same colour, no matter where they are (there can be two or three yellow areas, for example)

Basically, you can get points for just signing your name.

(your player board)

But it's just such a fun game for me. It has dice, so there is some randomness, but the ability to adjust the dice helps with that. While there is no direct player interaction, you can see their board and their dice, so you could conceivably take a tile that somebody else wants. That's why turn order can be so crucial (you move up on the turn order track when you place a water tile, and the track determines who goes first next turn).

You're never going to fill your entire board, so you have to prioritize. Where do you want to go?

Stefan Feld designed games are often called "point salad" because everything you do gets you at least some points. That's kind of the case here too, though it's not as bad as some others.

This is a classic for a reason. It's easily the second favourite game I've played this year.

 

1) Viticulture

Who knew that a game about wine-making could be so fun? I wouldn't have thought it, as the first time I heard about it, I said "nah, I'll play something else."

But one day, early in the year, I got roped into playing it.

And I won.

And I found that I was really enjoying myself. Not just because I won, but because the choices this game offers are so delicious.

You are in charge of a vineyard in Italy, and you are trying to...get the most victory points (Empty Chair: "No, way! Really?")

You get victory points by making wine and fulfilling wine orders, and also through play of the various visitor cards.

Each turn is divided into four seasons. The first season, you choose turn order by deciding what you want to get. You can get a free victory point, but that will put you up to 6th in turn order that turn and that can be harmful in getting what you want done. You can get a vine to plant, or you can just make sure you go first but you don't get any other benefit.


Then in the 2nd season, you place a worker in a space that will let you do a number of things: plant a vine, sell a vine field, maybe do a winery tour to make a little money, play a Summer visitor card, or build one of the structures to put on your vineyard board to help you get things done.

In the 3rd season, you get to choose either a yellow or blue visitor card off of the draw pile.

In the 4th season, you can turn your vines into grapes, make wine, play a blue visitor card, hire another worker, etc.

Turns continue until somebody reaches 20 points.

I really like this game because it's one of the few worker placement type games that I can win.

Ok, there's a lot more to it then that, but it does help.

There are so many avenues to victory, and so many interesting choices that you have to make. You have a pool of workers that have to spread over both seasons, so in the first one you have to budget. What do you need to get done in order to get your wine-making engine going?

Or are you just going to rely on cards and winery tours? That can be profitable, with the right cards and buildings.

But will it be enough?

Don't go into this one thinking that it's all wine-making. The card play in this game is very important. If you ignore it, you will lose.

This is one game I will play any time it's offered.

And what can be a better choice for #1?

 

So, do you play board games? What are some of your favourites? What do you think of these 10?

Let me know in the comments, and see you on the other side of the table!


Five Narrative Directions For The Last Of Us Part II

$
0
0

Warning: Major spoilers for The Last of Us and the Left Behind DLC.

The Last of Us is a well-crafted adventure that many believe doesn’t need a sequel. Could a continuation of this narrative diminish the impact of the original’s tense ending? Will revisiting these beloved characters, in a drastically different tone than the last game, be satisfying? It’s hard to say, but if anyone is equipped to deliver a promising storyline, it’s Naughty Dog.

At PlayStation Experience 2016, we were treated to The Last of Us Part II’s two-minute reveal. Ellie takes center stage as the protagonist, and a foreboding sense invades the teaser as piles of bodies lie in her wake. Joel stands in the doorway, but the emotional connection between the two seems to stutter. It’s clear that much is different this time around.

Questions and fan theories have been rampant online, and we have some of ideas of our own. Here are five narrative directions we hope to see in The Last of Us Part II.

Repercussions of the Lie
The original The Last of Us ended with Joel making a tough decision and telling an irredeemable lie. After discovering that Ellie would need to be sacrificed in order to extract a cure for the spore-borne virus turning everyone into monsters, he couldn’t face that reality. Instead, he brought her to safety, and lied by telling her that the Fireflies were no longer looking for a cure. Rather than saving the world, he saved the one person he loves.

Did Ellie believe him, or is there part of her that knows he's hiding the truth? In the final scene, we see her confronting Joel again, who insists that he is telling the truth. It’s left ambiguous as to whether she believes him or not, and it’s likely we’ll see ramifications of this in the sequel. Perhaps Ellie discovered the truth, or maybe Joel finally admitted it. Joel didn't only tell her a huge lie, but he also killed several Fireflies in the hospital, and brutally murdered Marlene. If Ellie found out, I can imagine that there would be significantly more friction in their relationship. It wouldn't be surprising to see some animosity between the two or a falling out, considering Neil Druckmann has described the sequel as "a story about hate."

Perhaps this hatred divides Ellie and Joel, but it's also possible it'll appear in the form of self-hatred. Ellie is already plagued with survivor's guilt, and if the truth came to light about Joel's decision, it's likely that this guilt would become even more crippling.

Emphasis on Backstories
The Last of Us did an astounding job of fleshing out characters that felt real. Talking to Ellie during the quieter moments brings depth to her personality, whether she's pulling out her joke book of bad puns or commenting on the world around her. What ended up really connecting me to Ellie, however, was playing through a pivotal moment in her past in the DLC Left Behind. Rewinding back to when she was first bit, the game acquaints us with her best friend Riley, and what life was like for Ellie before she met Joel or the Fireflies.

In the main campaign, we see Joel’s hardships first-hand; we know exactly what pain he went through and how it shaped him into the hardened man he is today. Ellie also saw loved ones fall at the hands of the infection. What’s interesting is that neither of them opened up much about these past traumas. Ellie briefly mentions it at the end of the game, but it's most effective and emotionally impactful when we play through the past ourselves, rather than being told about it through exposition. 

Ellie’s Sexuality
In Left Behind, we got to know Ellie better. Like most people in this world, she has lost people she loved, including one girl she cared deeply for. Ellie and Riley's kiss was a defining moment that was real, beautiful, and heart-wrenching. It was a brief romantic moment that didn't feel shoehorned in, but instead had a genuine lead up, making the sorrowful ending that much more difficult to face. While Naughty Dog's games never fully focus on romance, they have proven that they are more than apt at writing realistic romance. For example, the relationship between Nate and Elena has had its fair share of ups and downs, and the connection between the two shined brightest during the quieter moments of Uncharted 4. 

The Last of Us is first and foremost a zombie apocalypse thriller, but the original game also focused on realistic human connections. It would be interesting to see Ellie's sexuality further explored, or see how a love interest could impact the story.

A Human Enemy
In the first game, Joel and Ellie bond despite having difficult histories, helping one another move past incomprehensible traumas just by showing affection to one another. This is the core of The Last of Us. It's less concerned about an enemy figure, and more centered on character development. In the sequel, it will be interesting to see how the cast grows, and what new faces appear. Perhaps we will see the return of the Fireflies, with them becoming a more central enemy this time as Joel keeps Ellie from their grasp. Or perhaps it'll be something altogether different. What I hope is that zombies won't be the sole enemy, with more human conflict coming into play during this desperate fight for survival.

Is Joel Dead?
In the teaser from PSX, Ellie is surrounded by corpses, and blood runs down her forehead. It gives the impression that she has killed off all these people herself, and some fans believe it may have been to avenge Joel. A popular theory online is that Joel is murdered in the sequel, and that he returns as a ghost, or as a figment of Ellie's imagination, as she hunts down those responsible for his death. We never see him up close in the teaser, with his back turned to the camera as he talks softly to Ellie, which could be an indication that he's not making the full return we are expecting. It could make for an intriguing story, perhaps with Joel acting as a guide to Ellie, even though it would be a hard pill for fans to swallow.


Extended Intervew: Nathan Fillion Talks Destiny, Halo, And His Passion For Gaming

$
0
0

Nathan Fillion is best known for his work on beloved TV shows such as Castle and Firefly, but he's also voiced some memorable characters in gaming, such as Halo's Buck and Destiny's Cayde-6. Fillion is an avid fan of video games, especially the FPS genre. We recently chatted with him about how he got into games, if he'd ever want to play Nathan Drake, and his favorite games of all time.

[Editor's Note: This is an extended version of an interview that ran in issue #283]

What's your history with video games?

I didn't have a game console when I was a kid. Kevin next door had ColecoVision and an Intellivision. He also had a Vectrex – this was a little mini stand-up video game [system], which was quite amazing. I would trade him stacks of comics to borrow his Vectrex. I only had a Telestar, which was a little [system] that would connect to your TV and you could play Pong on it.

So when I was growing up and PlayStation came out, that was so advanced that I couldn't even imagine what was going on with games at that point. Then the Xbox came out, and when I went out and got it, the following day I had a hernia surgery, so I was down for a couple of weeks. I remember there were a few games that I really wanted that I sought after. I was like,"Give me that one, that one, and that one, and why don't you throw in this Halo one?" I didn't even know what it was. I just saw a guy with armor and a chief with a gun on the back and thought, "That looks alright." It changed everything. That game was the be-all and end-all of gaming for me.

I was public about loving that game so much, so when they came out with the second installation Bungie gave me a ring and asked me if I wanted to do a couple of lines in the game. I think we called my character Sergeant Reyn olds. I had a few lines and people went squirrely and had a great time with it. [Bungie] called me up later and said they wanted to do something bigger and invented the Sergeant Buck character. Now Sergeant Buck has become a Spartan. I love that [series]. To be a part of it – amazing, so much fun.

You voiced Cayde-6 in Destiny, which became a popular character in The Taken King. Can you talk about injecting humor into the franchise and how the recording style was different for The Taken King?

I think [Bungie] had a great game, but they were looking at it in a way that – and this is just my opinion – as, "We're off to a great start, it can get a lot better from here." So with that colossal update they did, they were able to say, "Here's a great place where this story can go."

Gamers now are far pickier about their entertainment. You have to be entertained. You have to know why you're infiltrating this enemy spaceship to get something back, why it's important, and how it plays into the drama of this war. Watching the story unfold becomes so much a part of playing the game, and it allows you to invest. I enjoy investing in the stories of the game, and I think Bungie's done a wonderful job on the story in Destiny...and of course I enjoy swooping in at the last minute, recording the voice work, and then taking all the credit.

Cayde-6 had such a warm reception. Would you like him to be a part of Destiny moving forward?

Heck yeah! I mean he’s a great character. He’s a lot of fun to have around. When I’m playing the game, he kind of has my attitude. Not me as the guy who voices him, but me as the gamer. He’s not a patient guy. He wants to move forward. He’s not into politics; he’s into action. He will do something secretly, steal his ships and steal another thing, cloak it, and send a guy on a secret mission that’s not been sanctioned by their group. That’s the kind of guy he is, and he says, “Look! It turned out great!” It’s only a bad idea if it doesn’t work. 

Would you like to continue and do more voice acting in video games? How’s it been different for you than working on a TV show or movie?

Doing voice stuff is super duper easy. You don’t have to memorize your lines. You don’t have to get pretty. No one is looking at you. You don’t even have to wear pants. You just go in there, sit down at the microphone, record your stuff  give it two or three takes, and go on to the next one. When you have a fantastic group, and I’ve been very fortunate with the work I’ve done through Warner Bros. and some of the superhero stuff I’ve done with Disney and Pixar  they’ve been so wonderful to me. They have such amazing staff doing this work, the recording staff, the directors, the voice casting, and these video games I’ve been doing are no different. They’re really good at their job, and they care about the game. They care about the story and they want it to be great. I love going into a job where everybody wants it to be great, and they’re invested and they love it. It’s a great feeling and it makes really easy because everyone is just doing their damndest to do the best job they can.

You’ve worked on popular series, such as Firefly and Castle. Which do you think would make the best video game?

Firefly, obviously. You got space ships, horses, guns, an evil government, smuggling, crimes that you can commit. You’ve got people you can help and you got the Reavers – the baddest of them all. That TV Show is screaming for a video game. 

Has it been cool to see the resurgence of Firefly on the board game circle?

I am so pleased that Firefly doesn’t die. I’m so pleased that every year I meet more fans. People keep finding it, going on 14 years now! New fans are coming all the time and they run the same gamut of emotions that we all did when we first watched Firefly. “It’s great! Where’s it going? That’s the only season!? Why did it get canceled?” Everybody has that same journey. I think that’s what brings fans together. We’ve all experienced that same roller coaster ride that people want it to continue to live by resurrecting it through board games or on TV shirts or by collecting cards or posters, what have you, and people won’t let it die, and thank god. I’ve never experienced anything like it.

[Up next: Fillion shares his top-five games and his Jade Empire regrets...]

Do Gamers Know Their Cover Art? 1/1/17

$
0
0

WELCOME TO ANOTHER

DO GAMERS KNOW THEIR COVER ART!

First off let me say Happy New Year! I know 2016 wasn't the greatest year for a lot of people, at least that's the vibe scrolling through Facebook seems to give me, but it's a brand new year and that means a fresh start for us all! Now let's play shall we! 

 

If this is your first time allow me to explain how this works. I will post a picture of a video game's cover art almost entirely blacked out. Each picture after that will slowly reveal more of the cover art and it's your job to figure out what game it is with as little of the picture as possible. The cover art can be from any system, any game, past, present, and even future if it has yet to release. I look forward to hearing how well (or poorly) you did in the comments. Sound good? Good. Let's begin shall we!

 

 

1.

 

2.

 

 

3.

 

 

4.

 

 

5.

 

 

6.

 

 

7.

 

 

8.

 

 

9.

 

 

10.

 

 

11.

 

 

12.

 

 

13.

 

 

14.

 

 

15.

 

 

 

 

 

ANSWER: Horizon Zero Dawn

 

 

SCORE:

1-4: You will unite all the tribes in Horizon and discover all of the game's secrets!

5-8: You will purge all defective machines from the world!

9-12: You will wander the world and never discover why it is the way it is.

13-15: You probably only play XBOX.

 

It's a little difficult to base the score system on a game that has almost nothing revealed about its story. I did what I could.

Horizon Zero Dawn is a mere two months away and I could not be more excited. It's easy to be hyped for a game that has a history, but it can be very difficult for a brand new IP to build excitement before launch. It's understandable why so many developers are afraid to try something new. Spending too much time and money on a game that fails can mean the end of the road for a development team. Guerrilla Games is not only creating a new IP, they are going all in on an entirely new genre they have never developed before. Killzone was the kind of franchise that seemed like a fairly safe bet when it came out. Shooters were blowing up on the PS2 and XBOX. Nowadays shooters are just all to common. I for one am thrilled to see Guerrilla changing it up. I have such high hopes for this game! Here's hoping we are all happy with the results!

 

I thought it may be fun to start a new year with a new IP. I hope you all have a fantastic 2017. Thanks for playing and let me know how you did in the comments below!

My Gaming Goals for 2017

$
0
0

Congratulations, we survived 2016!
For most, it was a hard year full of political turmoil, division in society, and a constant reminder that our childhoood heroes aren't as invincible as we once thought. Thankfully, 2017 is finally here and waiting to (hopefully) deliver a better outcome.

If you're reading this, then you probably have an interest in video games. Why else would you be on a website called "Game Informer"? I think we can all agree that if 2016 was good for anything, it was the impressive lineup of games released throughout the years. From Overwatch and Dishonored 2, to long awaited titles like The Last Guardian and Final Fantasy XV, there was something for gamers of all preferences to enjoy. However, I'm not here to talk about those games. Instead, I want to look forward to 2017 and share some of my gaming goals with you.

For starters, I have an obscenely large backlog: 100+ games. 
With games I've bought from pawn shops, yard sales, directly from the store, and even obtained through digital sales and services like PlayStation Plus, I have too many games at my disposal that look utterly fascinating. While I'm still going to play some big new releases this year (South Park, Horizon, Prey), I'm going to be primarily focusing on knocking out a bunch of games on my backlog. Let me list just a "few" of them...

Chrono Trigger
DOOM
Final Fantasy VII
Mass Effect Trilogy
Persona 4 
Resident Evil 4 HD (Tehnically played RE4 already, but now it's in HD with trophies!)
The Witcher Trilogy 
...countless others.

As you can see, a lot of these games are very well received by millions of people. Part of why I want to tackle them is because of their importance in gaming culture, but I mainly just want to play them because they look awesome. Now, before leaving, I want to ask you about your backlog.

Do you have one? How many games are in it? If not, what are your tips to ensure you don't have too many? I'm looking forward to seeing your answers!

-Zack 

Developers From Naughty Dog, id, Square Enix, And More Share Their Top Games Of 2016

$
0
0

This may come as a surprise, but the people who make video games? They play and like them us much as us regular ol' non-developers. As we wave goodbye to 2016, we decided to reach out to developers and find out what their favorite five games of 2016 were. We asked for an ordered list with a sentence or two explaining each choice, with the qualifier that rules are made to be broken. This is why some lists might read more like 'games I played this year,' as opposed to 'games that came out this year,' feature extra honorable mention entries, or be just a list with no explanations. You can find the lists, presented in alphabetical order by last name, below.

You can look out for Game Informer's favorite games of the year lists in the January issue which will be in the wild soon.

Ian Dallas(Giant Sparrow / The Unfinished Swan)

  1. Clustertruck– This is the strangest game I've played since Katamari Damacy. The premise of jumping along the tops of a series of trucks is wonderfully bizarre but it's also surprisingly intuitive and flexible as a core mechanic. The fact that you're jumping on semis gives the game a weird, surreal energy to it -- in some respects it feels a lot more familiar than games that have you jumping on turtles or clouds or whatever, but then it also makes you wonder about the drivers who steer their convoys straight on no matter what, over cliffs, into swinging blades, etc.
  2. Inside– As a game developer, it's intimidating to look at what 6 years of polish can do to a game. The player's movements are somehow both expressive and subtle. So much of what's here is done extremely well -- and particularly the sound design -- but it does so without calling attention to itself. I don't know how they managed to turn 6 years of struggle into something that feels so effortless.
  3. Superhot– I've experienced a lot of violence in my virtual life but Superhot is the first time I felt like I had a chance to actually explore it. Superhot takes moments that would be tedious routine in other games -- a man stepping around the corner to fire a shotgun into my face, let's say -- and transforms that encounter into something like a dance.
  4. Firewatch– Lots of really smart, elegant design choices. My favorite was having the player character cheerfully swipe his hand past objects to pick them up, which looks great and saves the team from having to hand-animating every single interaction.
  5. Darkest Dungeon– Ultimately I found myself really angry with this game and quit after a particularly soul crushing defeat, planning never to return. But before things got to that point I quite liked it. There's a nice, cohesive sense of dread that surrounds everything about the game.

Cory Davis(Tangentlemen / Here They Lie)

  1. Inside– Inside’s unique childlike perspective pushes us through an ever-unfolding traumatic journey into darkness. Successfully making us feel small, and then creeping us out with its minimal sound and narrative design between heart-pounding terror—Inside has teeth and creates the most successful tone piece of the year.
  2. Firewatch– The tone of Firewatch is unexpectedly endearing, but with dark, mysterious undertones. By far the strongest voice acting and characterization of 2016; Firewatch keeps luring me back into the lonely, contemplative, and majestic lands within its vast borders.
  3. The Witness– The Witness is the most beautiful gaming experience of the year. Absolutely perfectly stylized visuals, along with an evolving “voice” from the core puzzle experience of the game. The Witness is spectacular in its simplicity.
  4. Final Fantasy XV– Final Fantasy is quite possibly the strangest mix of extreme AAA production value and over-the-top, no-holds-barred, gonzo creative direction ever to grace us with its twisted, bedazzled maw. I can’t get enough of the quirky boy-band squad, the exhilarating combat system, or the absolutely unpredictable, seemingly cocaine-driven campaign these fellas are on.
  5. Tilt Brush– The most mind blowingly innovative experience of the year for me—Tilt Brush reveals the immersive, creative possibilities of virtual reality. I spent days (and I’m sure I will spend more) riffing on sculptures, diagrams, monoliths, and psychedelic mandalas.

Mathijs de Jonge(Guerrilla Games / Horizon Zero Dawn)

  1. Titanfall 2– Having worked on the Killzone series in the past, it’s great to play the campaign mode of Titanfall 2 just to see how shooters have evolved in the last few years.  The pacing of the campaign is great, the twist in mechanics was an unexpected surprise, and the gunplay is simply superb.
  2. The Last Guardian– It’s wonderful to return to a world like that of Shadow of the Colossus (one of my all-time favorites) and solve its puzzles. I adore the unique atmosphere, and Trico is brought to life with incredible craftsmanship.
  3. Uncharted 4: A Thief’s End– I like the new angle of the story and the childhood flashback sections, but what really stands out for me is the way rollercoaster action sequences are alternated with vistas so stunning that I can’t help staring at them in awe.
  4. Severed– I played this on my PlayStation Vita and absolutely loved the touchscreen combat system and the dungeon-crawling, puzzle-solving gameplay.
  5. Monster Hunter Generations– This is a game I come back to regularly. It feels very complete in terms of options and content, and it’s good to see that the series was made more accessible without affecting the core Monster Hunter gameplay.

Rex Dickson(EA / Madden)

  1. Oculus Touch– I wish I could pick just one game from the lineup but the truth is, I love almost all of them. The Oculus touch was the best hardware launch in gaming history with too many amazing games to list here. I love playing it with my kids and now find myself spending more time playing VR than I spend on my PS4/Xbox One.
  2. Far Cry Primal– This was one of the few console titles I played through from start to finish this year. I love all the Far Cry games, this one was no exception. So many ways to take on encounters and riding a saber-toothed tiger into battle was awesome.
  3. Adr1ft  – Really struggled to pick a favorite game from the Oculus lineup but Adr1ft really stood out for me. That feeling of floating in space in VR and watching the earth spinning beneath you was pretty transformative for me as a gamer.
  4. Legend of Heroes: Trails in the Sky SC– I am a JRPG fan boy and have been for a long time. The trails series on the PSVita really blew me away with story and character development. The relationship between the two lead characters (Joshua and Estelle) was as powerful and memorable to me as Cloud and Aeris back in FF7. I think I sunk well over 100 hours into this franchise and loved every second.
  5. Madden NFL 17– I play Madden throughout the year now. Between MUT and the online franchises I play in, Madden keeps me coming back all year long. It’s been in my top five since 1991 when I started playing on the Sega Genesis.

    Neil Druckmann(Naughty Dog / The Last of Us)

    1. The Last Guardian– My GOTY. Another beautiful tale of a bond created through interaction by Team Ico/genDESIGN. Trico is a masterclass in creating a believable, living creature. By the end of the journey I was wiping away tears – the first time that has ever happened to me in a video game.
    2. Inside– Felt like I was inside (no pun intended) a dark Amblin Entertainment movie. The graphic look of the art direction, incredible animation, and fantastic puzzles created and unforgettable experience. And holy crap that final sequence... creepy, tense, and totally unforgettable.
    3. Super Mario Run– Nintendo simplified Mario down to one mechanic, jump, while still retaining much of the depth of its 2D predecessors. Once I started I couldn't stop playing until I had all the secret coins on each level.
    4. Rez Infinite– The best VR experience. I was immersed and transfixed. Area X was just drop dead gorgeous. I'll be coming back to this one for years to come.
    5. Dishonored 2– Amazing world building combined with some of the best level design. Loved stealthing my way through its dark corridors, discovering its hidden nooks.

    For lists from Matt Firor (ZeniMax Online), Nina Freeman and Steve Gaynor (Fullbright), Kazuyuki Hoshino (Sega), and Kazutoki Kono (Project Aces), head to page two.

    Everything Wrong with Overwatch

    $
    0
    0

    Image result for overwatch

    Overwatch. The game that took TF2 players by storm. No, those TF2 players. Get you Titans and roll out or something. I mean, the Class Shooter that was the only one of it's time, with whacky and literally insane characters with large personalities was taken down by the most controversial game to come out of 2016. You read the title, so don't b*tch about how great the game is, because we all already know how great it is. Now here we go into the madness. Hello and welcome to this opinion-based blog!

    Image result for overwatch story

    What made Overwatch so great was it's story. "Wait, Overwatch has a story!?" Said almost no one out there. Yeah, the story itself is great and I would love to see a movie of the game for once, but the game entirely has nothing to do with the story itself. I mean, from what I can get, Winston (Aka Harambe Lover Class) sends out a call to all Overwatch members, a team that has talented fighters that can take on anyone and anything, to fight against whoever is doing these terrorist attacks. What does the game take from this? You push payloads with directors or whatever the hell is in that truck. and cap points. And on top of that, some of the good guys are on the bad guy's side... Or Vise Versa I can never tell. 

    I mean, Can someone tell me what is the game really about? I mean, it seems to be some kind of Meta thing like the match is some kind of simulation of the characters and you are able to take their place for a short time. Some of the characters even react to their respawns after death. Junkrat says, "Well ain't that a fine how-do-you-do!" after you respawn after death. So is this some kind of training simulator or what? I'm really confused here, Blizzard! The story you gave us and the game don't make sense! I mean, at least TF2 had some correlation with the story! You totally tell that the story's there! 

    Image result for overwatch characters

    Now to move on, let's talk about those characters! Now, these are the most controversial. Trust me, I like them, but ever since Feminists were asking for less sexappeal after each femal character they showcased. What made them shut up was Zarya's reveal. Which, I would be offended if I was a woman. I would rather want a small woman with nothing to show-off but how badass she was. Not a strong arm gal! But who care what I think since I'm just a MAN!! 

    On to the point, I like some of the characters, they have some great perky qualities, but what should I love about them besides what I see in-game. Tracer was a pilot that was in an experimental crash that made her fade in and out of time. What story does McCree have? All I know about is that he's a cowboy with a cool looking robot arm! Backstories are great for a character because it reveals something you probably don't know about him. I mean, look at Batman! He appears to have fun beating guys up with a straight face, but he has more to him than you think. He was orphanized, he was constantly beaten by the big kids in school, he was made a hero, not born one. So how were these guys made? They all appear to be born a badass, but clearly they weren't. I know that there are some great comics out there to see it, but I have better things to manage with my money when my parents struggle to pay rent! Please Blizzard, get your animators out of bed and have them make a short for all the characters! TF2 did that in a span of a few months, why can't you? 

    Image result for overwatch characters

    Now that we've gotten that done, let's talk about how they play. Most, I don't like. Before, they were all cool, now it's annoying. It's like when they decided to have the Reserve Shooter be a Pyro secondary. Does anyone know what I'm talking about? Doesn't anyone still play TF2? Nevermind. McCree's Ult is too annoying and is painful to listen to when you have headphones. Tracer Mains are just the most annoying to handle and is the worst for many classes to deal, unless your Symmetra. Just W+M1 and you got your target! Symmetra is just like the Pyro if you ask me. The only skill you have is push up and hold that trigger. Sounds like the Sonic the Hedgehog if ask me.  And the characters made for each seemed rushed if you ask me. The Support is built of Healers (except Symmetra), a turret for a character seems to be good on paper, but proceeds to anger most people in real life. Soldier 76 seems to be the only character with balanced characters and the most thought of character made by the developers. If you ask me, the characters need more work. 

    Now that the characters are done, let's talk about the game itself. It's repetitive gameplay that people mistaken it for TF2 gameplay. I mean, the game is mostly Point Capping and Payload. If you could look at the two games, TF2 puts challenge to the game modes, Payload has you basically play as the defence or offence classes (depending on which side you're on) while Point Cap is a mixture of unbalanced crap. You either be the defender and protect the point or be the attacker to push the opposing team and cap the point. TF2 makes the game more interesting with Payload race where everyone has a role to keep, Pass Time gives the players a new type of skill to master with each class, making it feel like soccer/futbol. 

    Overwatch has you do the same thing with some mixed game modes. "StarterPack, What about Arcade Mode! That's different!" You mean the most annoying mode to play in? Seriously, Arcade mode doesn't even feel like an Arcade at all! It's mainly One on One, 3v3 or random class games. That's not an arcade at all. There are some acceptions with the seasonal games, but that's a limited event and can't really call a factor of the game. I was really disappointed with it too. I mean, I thought it was going to be like MVM on TF2, but I was wrong. 

    Image result for mvm tf2

    I actually wanted to see some single player aspect to it or co-op type of gameplay. C'mon Blizzard, give us a Singleplayer game worth playing! I bet you guys are yelling at me about Diablo, huh? Anyways, I just wished they could have done something similar to MVM to play with. It would put some story aspect of the game to it as well. 

    And now to the most annoying thing to do in the game, Lootboxes. This is like the crates from CS:GO or some other game out there that can relate to this game (TF2). It's a random selection of skins, sprays and voice lines that somehow everyone cares about. Seriously, why are voice lines a cosmetic? Anyways, they are great and fortunate things to new players, but a thing to ignore to experienced players. They mainly give you duplicates and, let's face it, there is nothing to this game besides skins, you're going to have them all at some point or another. I don't even know why they were added to the game. They have one thing that everyone wants (Which is skins) and is the only thing that stands out.

    "Ooh! a new voice line!" 

    -Said No-One-Ever

    To sum it all up, the game is fine to play, but very boring when played too long, it's a once-a-week type of game. I know I might have made a lot of fanboys mad, but I was expecting that, so I'm willing to take the crucifixion. Anyways, I hope you somewhat enjoyed this blog and I'm sorry I haven't been posting much. It's just ideas are running low and some blogs had to be scrapped. Again, hope you liked this and 'til next time...

    Play More Games!

    PS: Sorry I had to compare it with Team Fortress 2, only game to compare it to besides the knock-offs of Overwatch.

    Viewing all 18833 articles
    Browse latest View live


    <script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>