Each horror game these days like to go the classic route of scaring the player, The Killer. We all remember those cheesy 80's horror movies like Friday the 13th having Jason hacking at teenagers at a lake or Halloween keeping Michael Myers at the door with his mask on and knife at hand. We can fear these guys and most of the time, we tend to think of what might happen to you in such a situation. I mean, I wouldn't like to see a killer in my home, neither want them to go after me. So, I will tell you the rules to make a good one, since these days they aren't very popular.
There are about 5 rules to make a Killer scary in a game or movie. Most people tend to ignore these rules since most take time and lots of effort to make it great. Hope you enjoy!
5. Killer Lore/Storytelling
Everyone has those weird places that look like a killer lives there and friends that make up rumors about them. They heard that he's killed 3 women on the same night or that they turn their victims into slaves by pouring acid in their skull. Anything like that can draw some lines of the Killer's character and who they are. But since most sound too ambitious, believing them sounds like believing in santa. Not knowing him is most of the battle with him and the question with whether or not the rumors are true can really put yourself in a curious situation.
4. Silent Approach
Most of the time, games and movies tend to make the killer have an orchestra on their back to make their encounter more of a terrifying and intense. I don't know about you, but that's a cheap scare. I know it's suppose to make him scarier, but doesn't that mean he isn't really scary? I mean, imagine meeting the Amnesia monster without music. He's not scary without that music he's nothing. The Movie Sinister and Condemned were both great examples of genuine scares without any music. Without the music, the viewer/player can't find a proper emotion in the scene/level. You aren't given any emotion with music, so you are confused on what to feel leading to fear of curiosity. You meet the Killer with hardly any music and the show-off can pay nicely for the audience and player.
3. Silent Killer or Talking Killer
Do you remember in Bioshock where you were chased by Splicers? They say some weird things. Some are creep and others make you think about their life. This is a key thing for a Killer, they can be a talking weirdo, a loud mouthed, screaming maniac or a SIlent Worker. Each one can make good characteristics for a Killer. A screaming maniac can be like listening to your dad's angry voice. No one wants to talk to him in his angry voice and nobody wants to talk to someone screaming to the sight of your presence. This can also bring some Japanese horror elements, having a certain sound warn you of his presence.
A talking weirdo can make you want to stray away from him. If you remember the DLC from Outlast, there was a patient that talked to himself saying he's waiting for the right man to kill to his imaginary friends. That can little scene was a short lived scare that I would have wished to see more of. This little characteristic can make a killer more terrifying that he should be, even without an orchestra to surprise me.
A silent killer is very hard to perfect. You make someone like Jason or you can make a poor rendition of a Jason. If you remember the Plaster Splicers, they were frightening. They would appear anywhere in Fort Frolic, and each one would not make a sound. The only sound they made is when they crawled on the ceilings, with gravel and dust falling upon the ground. The one thing that disturbed most players were when they posed, waiting for you to approach them. Anytime you saw them, you either walked away from them as they posed, or you shot them in disgust. This is a good example since they have an added characteristic to their silent personality. With how difficult it is to make a silent killer, I suggest you add something more to them besides that they're silent.
2. #LifeGoals
Each killer has purpose and most aren't pleasant to hear. The scary thing about a killer is his reason why he kills. It's either the cliche joyful killing spree, the classic revenge, or because it's meaning of their existence. I mean, who doesn't have a meaning to their existence, am I right? If you found Pickman's Gallery in Fallout, you saw Mr. Pickman himself, who made all these horrifying paintings that he made with the raiders he killed and enjoyed every minute of it. He sees you have the same interest on killing Raiders and their kin and gives his signature knife in respect of you and appreciation. A goal of a Killer is always scarier than the Killer's actions.
1. Unapproachable
Killers never care about their appearance, and sometimes they're very sensitive about it, so a person like the patients from Outlast or the slum freaks from Condemned can be hard to approach without a few thoughts of defence or running. If you ever watched the show Samurai Champloo *SPOILERS* , there is an episode where a mad, one-armed, revenge lustful man that hires a prisoner that has killed a town full of people that called him a beast and beat him doing so. he wasn't a small dude either, he was a big, burly giant with abnormal strength. He could rip you apart if you mutter the word beast. People feared him in the show, trying to contain in prison. That fear is hardly used in movies or games. This kind of applies to rule 4 in this. Sometimes fear of the antagonist is with their looks instead of the knife in their hands.
Anyways, I hope you liked this! This took a while to write and I hope it fits with the Halloween Spirit! Well, what do you hate about killers? I bet there's a lot that bother people. Again, I hope you liked this, Happy Halloween and 'til next time...
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