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Following Sonic the
Hedgehog's meteoric rise to prominence in the early '90s, Sega tarnished the
franchise's once sterling reputation with a long string of mostly disappointing
entries. With Sonic Mania, Sega wants to wipe away the last couple of decades and
give fans a true successor to the beloved Genesis titles. The effort largely
succeeds. Sonic Mania is a beautifully made love letter to the classic days of
the franchise, and it's also the best entry in more than two decades.
Sonic Mania
preserves the pleasure and thrill of speeding through a stage, grabbing every
ring you can while bashing enemies along the way and discovering new routes.
The team of independent developers behind the game paid attention to so many
facets that fans of the original games remember. Critical elements like the way
Sonic builds momentum and smaller details like how the camera lags slightly
behind when he reaches full-speed are handled with care and precision.
The moves
accessible to Sonic, Knuckles, and Tails feel true to the early games. Sonic
has a new drop dash ability that lets him stop on a dime and transition from a
jump straight into a spin dash. Though it took me a while to stop using this
ability accidentally, once I retrained my muscle memory, I used it regularly to
escape tight spaces in boss battles.
You'd be forgiven
for thinking Sonic Mania is a Genesis game at first glance; the sprites, stage
elements, and backdrops all look authentic to those early titles. The
developers remade numerous classic levels. However, though you may recognize
Green Hill Zone from Sonic 1 or Hydrocity Zone from Sonic 3, myriad changes
breathe new life into these familiar settings. For example, in Chemical Plant
Zone, the second act introduces new gels that let you bounce higher and stick
to walls, as well as ways to transform hazardous gels to helpful ones. Changes
like these are exciting intersections of nostalgia and discovery as you witness
these stages in new ways.
Though it's a blast to see which classic stage Sonic Mania resurrects and reworks next, I
wish Sega placed a heavier emphasis on all-new zones. The new zones each
successfully capture the spirit of what made the early Sonic stages so great
during the franchise's glory days, and they seamlessly join the collection of
retro zones.
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Time Attack and Multiplayer
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Outside of the traditional single-player mode, Sonic Mania features Time Attack and Competition multiplayer. Time attack is an easy way to jump to a stage and see how fast you can get to the goal without having to worry about boss battles impeding your progress, while Competition lets you race a friend in a competitive splitscreen experience. Though I like the idea of Competition, even as a nod to the splitscreen in Sonic 3, the stretched graphics are an eyesore and the stages are best experienced in the main mode, making the Competition mode little more than an adequate diversion. |
With so many fun
branching paths to speed through as three distinct characters, each with their
own special abilities, it's possible to approach the stages differently each
time over the course of multiple playthroughs. For example, in Chemical Plant
Zone, I stuck to the simplest route as Sonic, following the helix-shaped paths
that lead straight into the infamous rising purple liquid from Sonic 2. When I
played through as Knuckles, I wanted to minimize the amount of time spent
underwater, so I glided to a wall Sonic had difficulty reaching, then used
Knuckles' climb ability to ascend to a separate path that kept Knuckles dry for
longer.
At the end of each
act, you face off against a boss character. Whether you're taking on Sonic's
mustachioed nemesis, one of the themed Hard-Boiled Heavy robots, or a modified
version of a classic boss-robot battle, these encounters are creative,
challenging, and often intense. I don't want to spoil any of the surprises, but
many of them feature cameos you don't expect, as well as fun nods to both Sonic
and Sega's past.
Bonus stages were a
major part of the early Sonic games, and Sonic Mania includes two distinct
versions. The first bonus stage is a faithful recreation of the blue-sphere
stages from Sonic 3 and Sonic & Knuckles. Though the concept and gameplay
for these stages have aged over the past 20 years, it's nice to be able to play
through 32 new blue-sphere stages.
Though I have great
affection and fond memories of the blue-sphere stages, I prefer the UFO chase
bonus stages where you race for a Chaos Emerald in a polygonal 3D environment.
Rather than the sharp 90-degree turns of the blue-sphere stages, your character
controls more like a vehicle in a cart-racing game as you avoid obstacles,
collect rings, and rack up as many spheres as you can to prolong the timer and
increase your velocity enough to catch the UFO.
A return to the
series' roots in every sense, Sonic Mania is a joyful reminder why the
franchise became such a hit in the first place. Though it's content with
reliving past glories, it does so exceptionally well. Exciting level design, a
stellar soundtrack, and cool expansions on the original formula work in one
accord to deliver the Sonic game fans have been waiting for.